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Two Worlds - Introduction - game guide, walkthrough, secrets, game tips & strategies

Two Worlds Game Guide
Introduction
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
Two Worlds Guide
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  Introduction  (1/26)
We are proud to present our Two Worlds Game Guide. You can use the guide for free, as much as you want. You can print it and use it for yourself. Under no circumstances can you copy any text or pictures outside of our site - if you want to show it to somebody, just hyperlink us. Do not copy or reprint any element of this guide for public use. For full list of game guides go to guides.gamepressure.com

Info: On some of the screens (most of them, really) you will find texts written in Polish language. That is because we were making this guide using Polish version most of the time – to ensure the guide will be finished as quickly as possible. Those texts do not carry any relevant information regarding the gameplay.



Welcome to our Two Worlds strategy guide. Let’s start with some basic explanation of what we’ve prepared for you guys:

- Two Worlds is a cRPG. That means, there are no “easy” nor “difficult” quests in it. It’s all a matter of how well is your character developed. You’ll find a lot of freedom and free-roaming around the world in this game, so if you find a certain quest difficult, just leave it for later and gain experience somewhere else.

- The guide is divided into two basic sections: Tainted Blood (which is the game’s main quest) and geographically-sorted sub-quest descriptions. As a result of the game’s specific structure, the former is sometimes only a bookmark to point you towards certain “optional” missions that actually *have to* be completed in order to advance the story. Such quests are marked with an additional star (“*”) in their names.

- The game gets cooler and tougher with each released update. The guide has been made mostly on 1.2 version of the game, but some of the more buggy quests have also been checked on 1.4. As a result, you might spot some minor differences between what’s written here and what you see in the game. If these differences get serious, please help us make the guide better by letting us know.

- The guide has been designed in a way that lets you use it comfortably by checking the in-game journal. Quests have been divided into groups that correspond with what you see in the journal, so if you seek solutions to particular quests, please make sure you are looking in the correct category.

  Introduction  (1/26)
info about game: Two Worlds
title: Two Worlds | genre: RPG
developer: Reality Pump | publisher: South Peak Interactive
platform: PC, XBOX360, PS3 | rated: PEGI: 16+ / ESRB: Mature

Tonight, we dine in Hell!

Thrilling fight choreographies, gripping characters and realistic worlds create new dimensions in the genre. The title also introduces new benchmarks in content. Experienced script editors link the cinematic story with maximum gaming freedom in a medieval fantasy world.

- Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.

- Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.

- Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.

- Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".

- Unique magic system. The Players are allowed to assemble their own magic spells.

- Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.

- A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.

- Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.

- Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.

- Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
Advanced Artificial Intelligence that manages group behaviour of large virtual communities.

- Up to 8 players in the multiplayer mode.

- Symphonic music to make the experience more emotional and memorable.

- Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology
(info about game from official fact sheet)
Two Worlds
Screenshots
 


Links
Official Two Worlds Website - Official Website.

comments and responses

the ghosts you see are ghost's of things you have kill just find ther bodys take all ther stuff and sell or keep it but dont leave it!!!
trying to help
02/01/2010 05:27
Sorry of course I knew that. but THE person ask about THE ghost, so I assumed he had a specific one in mind. The ones that appear at night are easy and prolific, so why would one ask about one of those? LOL
Mongo1
30/10/2009 20:35
To Mongo

There are ghost animals and ghost bandits some
are imune to weapons and some are imune to magic
Aido68
29/10/2009 12:12
I posted this elsewhere sorry but can't find it now. I bought all the magic but now water magic says I am untrained and I can't buy it again.
peta
29/10/2009 11:06
This is a terrific game besides its boring and sparse dialogue, because you get full control of how you explore and how you complete quests. There are 2 spells that work great. Necro Power does dot or damage over time, and feeds you the enemies hit points. Resurrect allows you to bring people and monsters back. They serve you insofar as they will respond on your behalf if they see someone attacking you. However,I use this spell to cause a humorous glitch. See my post under Cathalon about a better use for the Orc Camouflage Armor. It is my contention that a game like this, played offline like I do, is best enjoyed by exploring every possible area, killing and looting every possible thing, including humans and so called allies. A person with whom you've completed their quests has run their course of usefulness and worse, they know what you've been doing. Kill them all, resurrect the sellers, dominate the entire world. Welcome to Two Words, Firmest Dump Style

mwahaha
Firmest Dump
14/12/2008 11:17
What Ghost?
Mongo1
14/10/2008 22:30
Please,any one can help me.Is there any way that I can get ride or kill the ghost??
DrZTS
13/10/2008 15:40
** at the end of the game do not stick with gandohar or w.e hisd name is because u will not get ur achi9evemtn !!!:|:| it happened to me and i was Ppissed
XxsniperxX
03/09/2008 21:46
two worlds sucks. go play oblivion or something. way better.
Mr. Chew
01/09/2008 18:45
For all of you who cant get into a city after commiting a crime, just go somewhere else, do a few quests and when you come back they should let you pay the fine.
Drummeroy5368
13/08/2008 05:10
nice game

for games
http://eagamespot.blogspot.com/2008/04/latest-pc-games.html
fifagiggs
09/07/2008 09:17
When you opened the door, I assume it was a locked one cause no one cares about unlocked ones, there should have been a message, something like - some one reported a crime or a crime was reported. If you allow a guard to approach you he will give you some options. If you ran out of the city/town, then you by default chose the leave the city and never come back option. I don't think that is reversiblle. So unless someone says otherwise, no there is no way to now make them stop.

When you pick locks (chests, doors, etc) and someone sees you it is a crime and the guards get hostile. Same if you are seen killing/attacking a citizen. Once the lock is picked and you are not seen, you can open the door or empty the chest. The crime is picking the lock, not opening a door or emptying a chest.
Mongo1
10/03/2008 19:49
dont know try relaoding
Mr. Progamer
10/03/2008 19:46
same question as above... i try opening a door and the guards come after me.... and i ran off... so now i cant go to that town to complete a mission.... the guards wont talk to me... i dunt mind paying the fine.... so is there anyway i can have them stop??
luxz
10/03/2008 13:41
it's probably for some other quest
Mr. Progamer
06/11/2007 20:37

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World Map
Trainers
Quests
Tainted Blood (Main Quest)
Komorin
Northern Border
Outpost
Covengor village
Gorelin village
Tharbakin Crossroads Inn
Tharbakin
Karga camp
Lone woodsmen shack
Excavations
The forgotten village
Four Stones village
Windbreak village
Clovelly
Cathalon
Eastern army camp
Western camp
Qudinar
Drak’ar desert
Enclave
Gor Gammar
Ashos
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All logos and images are copyrighted by their respective owners. Official Two Worlds www page: http://www.2-worlds.com/?l=en&l_c=1&act=
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