Game GuidesThe Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Races

Character Creation & Development - TES IV: Oblivion Game Guide - The Elder Scrolls IV: Oblivion Game Guide

Strategy Guide and Walkthrough by Krzysztof "Lordareon" Gonciarz gamepressure.com

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There are two things you should keep in mind when choosing a race for your hero. The first one, which we can call “visual”, can’t be clearly classified in such a guide, as it’s just a matter of taste. Whether you like lizards, predatory cats, or just ordinary humans – it’s up to you. The second factors is somewhat based on math. Practice shows that racial stats and abilities aren’t all important in the end, so you probably should just think about what you like.

Three tables follow. The first two of them show you the starting attributes for each race and gender, while the third one points out all the racial abilities and perks.

All in all, you can always take the upper hand in this game, no matter what the initial statistics show. You can make a mage out of an orc, and change a high-elf into a bloodthirsty berserker. Sure, the suggested way is easier and faster, but don’t feel too tied with it. Take a loot at the “Bonus Skill Points” column in the third table, it seems somehow the most important in all this, as it can in a way impact our leveling tempo. Just remember – leveling “faster” doesn’t mean “better” in Oblivion.

HINT: There’s no right way to create a character, but the archetypes are probably Orc-Warrior, Breton-Mage, and Khajiit-Thief.

HINT: Let’s repeat once again – think MOSTLY about your own taste in characters here. There’s nothing worse than playing with a character that you don’t like, now is there?

Table 1.

Race\Attribute

Strength

Intelligence

Willpower

Agility

 

M

F

M

F

M

F

M

F

Argonian

40

40

40

50

30

40

50

40

Breton

40

30

50

50

50

50

30

30

Dark Elf

40

40

40

40

30

30

40

40

High Elf

30

30

50

50

40

40

40

40

Imperial

40

40

40

40

30

40

30

30

Khajiit

40

30

40

40

30

30

50

50

Nord

50

50

30

30

30

40

40

40

Orc

45

45

30

40

50

45

35

35

Redguard

50

40

30

30

30

30

40

40

Wood Elf

30

30

40

40

30

30

50

50

Table 2.

Race\Attribute

Speed

Endurance

Luck

Personality

 

M

F

M

F

M

F

M

F

Argonian

50

40

30

30

50

50

30

30

Breton

30

40

30

30

50

50

40

40

Dark Elf

50

50

40

30

50

50

30

40

High Elf

30

40

40

30

50

50

40

40

Imperial

40

30

40

40

50

50

50

50

Khajiit

40

40

30

40

50

50

40

40

Nord

40

40

50

40

50

50

30

30

Orc

30

30

50

50

50

50

30

25

Redguard

40

40

50

50

50

50

30

40

Wood Elf

50

50

40

30

50

50

30

40

Table 3.

Race

Skills

Bonus skill points

Notes

Argonian - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Argonian

Disease and poison resistance.

Breathing under water.

+5 to Alchemy, Athletics, Blade, Hand-to-Hand, Illusion, Mysticism

+10 to Security

Their racial skills are low-level spells you can easily learn as representative of any other race.

Breton - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Breton

+50 Magicka;

Dragon Skin once a day;

Magicka Resistance 50%.

+5 to Alchemy, Alteration, Illusion

+10 to Conjuration, Mysticism, Restoration

Their Magicka resistance is great, and it makes Bretons one of the best races out there to choose.

Dark Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Dark Elf

Ancestor Guardian once a day;

Fire resistance 75%.

+5 to Athletics, Blunt, Light Armor, Marksman, Mysticism

+10 to Blade, Destruction

Ancestor Guardian is pretty useless, even on lower levels. Fire resistance comes in handy. A pretty good race for thieves.

High Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

High Elf

Fire, Frost, and Shock weakness 25%;

Disease resistance;

Magicka +100.

+5 to Alchemy, Conjuration, Illusion

+10 to Alteration, Destruction, Mysticism

A typical magic-oriented race. Their elemental weaknesses don’t really hurt, and handy bonus skill points tell you clearly what to do with a High Elf.

Imperial - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Imperial

Star of the West once a day;

Voice of the Emperor once a day.

+5 to Blade, Blunt, Hand-to-Hand, Heavy Armor

+10 to Mercantile, Speechcraft

Two weak spells, one absorbing Fatigue and the second functioning as Charm – in other words, nothing special.

Khajiit - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Khajiit

Eye of Fear once a day;

Eye of the Night (Night Visio) for unlimited uses;

+5 to Athletics, Blade, Light Armor, Security, Sneak

+10 to Acrobatics, Hand-to-Hand

Just as with Imperials, these spells are just not good enough. They seem to be pointed towards sneaking.

Nord - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Nord

Nordic Frost once a day;

Woad once a day;

Frost resistance 50%.

+5 to Armorer, Block, Restoration

+10 to Blade, Blunt, Heavy Armor

A warrior-style race. Their abilities come in handy only on lower levels.

Orc - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Orc

Berserk once a day;

Drain Agility once a day;

Magicka Resistance 25%.

+5 to Hand-to-Hand

+10 to Armorer, Block, Blunt, Heavy Armor

Probably the best choice for a warrior o any other strictly melee character.

Redguard - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Redguard

Adrenaline Rush once a day;

Resist Poison spell;

Resist Disease spell.

+5 to Heavy Armor, Mercantile

+10 to Athletics, Blade, Blunt, Light Armor

Another warrior-oriented race. Their most important perk is the Adrenaline Rush.

Wood Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Wood Elf

Beast Tongue once a day;

Resist Disease spell.

+5 to Acrobatics, Alteration, Light Armor

+10 to Alchemy, Marksman, Sneak

Beast Tongue is a weak spell functioning as Command Creature. Not very handy. Theoretically they’re meant to be good thieves and arches. Turn out to be nothing special, really.

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Comments and responses

unsnaggedgrub0 17/11/2013 06:25

I love dunmer because they are not dunmers at all they are a two toned elf who was punished by a deadric lord

widow91 12/07/2013 19:39

I just made an argonian. How good are they? I also have a lvl 26 red guard that's pretty bad azz

scatteredmist 27/11/2011 22:32

In reference to question why are dark elves called 'ashborn' I this refers to the colour of their skin, also dark elves come from morrowind in the red mountain area which was a volcano that erupted, possibly creating their ashen appearence. Ashborn could also be a racial slur comment in a conversation

Elder Scroll 15/06/2010 06:43

i love being high elf, my magika is at 450 with no enchantments or cheats, and cos it has spell absorption 50% i got a few items to max it to 100%, it rocks i absorb EVERY spell cast at me :) i am also master of conjuration, alteration and alchemy..so they can be very useful...i can summon a lich

eskimobob123 01/06/2010 23:45

Altmer all the way, guys!!! I'm a lover of Magic, though. But if you share my passion for the arcane, go with an Altmer Mage. All the Magical schools are useful, though since Alchemy levels so quickly and Illusion has limited usefulness you can have some breathing room to experiment with Combat and Stealth. But I definitely say screw Bretons. I mean sure, they have the massive resistance to Magicka, but the High Elf's weaknesses are more or less negated with the Atronach birthsign. At higher levels, a few pieces of spell absorbtion-enchanted armour will give you total absorb Magicka. Plus, the Willpower attribute is more or less useless with Stunted Magicka, so you have more freedom when leveling to increase the more under-appreciated attributes, like Personality and Luck. Finally, choosing an Altmer with the Atronach birthsign gives you the highest available Magicka in the game, with a maximum base Magicka of 450. So, for Magic-user such as myself, the Altmer is the obvious choice.

Imperial_Breton 08/11/2009 20:42

Oh, i forgot to add I'm a Dark Elf.

Imperial_Breton 08/11/2009 20:41

I was doing the theives guild quest 'May the Best Thief Win' and I fast traveled back to the waterfront and a orc called me 'Ashborn' what does that mean? Someone Please tell me.

BeAsTBretoN 31/08/2009 01:57

Personally i think that a breton born under the sign of the mage is the best race there is but thats only because im a big fan of destruction magic

Imperial_Breton 05/08/2009 17:54

I think that the best three races are Breton (mage), Nord (warrior), Wood Elf (thief). Tell me what you think at Death_boy556@yahoo.com.

SLAY3R67 03/08/2009 17:51

Guys all races can be good it just depends on how good you are with the type of character you chose. Advantages: *Theives(mainly khajiit, argonian) can get easy money through fencing and can sneak attack any opponent for critical damage. *Mages(mainly bretons, dark-elves, high elves) can stay back and let their sells do the work, light armor is an ideal choice for them. Timing is very important. *Battle-mages (mainly bretons... maybe dark-elves) can easily attack enemies while conjuring a creature to their aid, as well as heal themselves and cast destruction magic as thier weapon's codition lowers. *Warriors (mainly orcs, imperials, redgaurds, nords, possibly argonian) can use high health to their advantage as well as stunnng their enemies. *Archers (mainly woodelves, maybe khajiit ot argonian) can also stay back while shooting their enemy, good aim is a must, however. Any ofthese races can be combined with any type of character however... just make who you like!

Imperial_Breton 28/07/2009 04:01

Lastly. My best was a dunmer that i quit because he was a vampire and i coundn't get to the vampire required with the quest.

Imperial_Breton 28/07/2009 03:56

Oh and i've never been a Khajiit someone tell what's it like.

Imperial_Breton 28/07/2009 03:46

I am getting PISSED. I keep changing my game to get better or level up easier now they are all weak to everything no matter what race. Dammit.

The Elder Scrolls Scribe 28/07/2009 02:43

Well in my Opinion, when it comes down to dominance, it's the Imperials. They are the only race with a real stable and 'dominant' government obviously. But for me, when it comes to most adaptable and otherwise the best race. It's the Argonian, skilled in magic, sneak, security, blade, and that they're immune to poison and resistant to disease. Not to mention that they can breath underwater. Everyone has a favorite race, and one they think to be the best. But i'm still gonna go for the Argonian for that...

Silouette 01/04/2009 10:33

I think it's funny, 'cause I have a dark elf and I don't level up any of it's starting perks. No blade, destruction, light armor, mysticism, or blunt. I do level marksman and athletics though.

Mighty Joe Laith 02/02/2009 02:46

Nord's are the best race in my opinion. Tall, strong, intimadating, well rounded in skills and perks, they have a cool history, and pretty much everyone cool is a Nord. Well not really, I'm just trying to make them sound better. Anyway, NORDS FTW!!

Mr. Progamer 27/01/2009 22:34

Sneak behind random people or into corners of walls without being seen, also change the difficulty so its harder to kill for blade and all the other combat skills to go up.

Mighty Joe Laith 26/01/2009 04:29

Nerd *cough* NORD!!!

Xzero 10/01/2009 10:51

Any one know how to level ut fast

Xzero 10/01/2009 10:50

I hate dark elves the sug totaly and kahjiit its good bretons i like the most

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