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The Elder Scrolls IV: Oblivion - Map Segment #9 - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Map Segment #9
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map Segment #9  (29/109)

 

1 – Fort Sejanus

2 - Nornal

3 – Wenderbek Cave

4 – Fort Facian

5 – Arkved’s Tower

6 - Drakelowe

7 – Squandered Mine

8 – Sercen Camp

9 – Boethia’s Shrine

10 – Empty mine

11 – Fort Naso

12 – Nagastani

13 – Muck Valley Cavern

14 – Vaermina’s Shrine

15 – Carbo’s Camp

16 – Dark Fissure

17 – Doomed Mine

18 - Vahtacen

19 – Swampy Cave

20 – Hero Hill

21 – Fort Scinia

22 – Harlun’s Watch

23 – Roland Jenseric’s Cabin

24 – Barren Cave

25 - Belda

26 – Knights of the Thorn Lodge

27 – Black Waterside Stables / Cheydinhal West Gate

28 – Castle Cheydinhal

29 – Cheydinhal East Gate

30 – Fort Farragut

31 – Rickety Mine

32 - Kemen

33 – Exhausted Mine

34 – Harm’s Folly

35 – Desolate Mine

36 – Quickwater Cave

37 – Wind Range Camp

38 – Lake Arrius Caverns

39 - Fanacas

40 – The Beast’s Maw

41 – Fort Horunn

42 – Silver Tooth Cave

43 - Sedor

44 – Hidden Camp

45 – Gutted mine

46 – Lord Rugdumph’s Estate

47 – Walker Camp

48 – Kingscrest Cavern

 



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Ayleid Ruins – elfish remains of an ancient civilisation that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called “The Collector” (found in Imperial City).

Camps – small bandit encampments, a few tents and a fireplace is all there is to them.

Caves – just yer everyday RPG caverns, what’s there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities – gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines – there are 15 of them, and each one is connected to a particular quest. See “Daedric Quests” chapter for details.

Forts – ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns – places to stay and rest, sometimes to find a quest in.

Mines – not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

“Peaks” – well, the name isn’t too accurate, but it’s hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements – farms, priories, temples and such. Most of them are connected to some quests.

Map Segment #9  (29/109)
comments and responses

They can't really mark where the Oblivion gates are, as they appear at random. There are at least 100 places for the gates to appear and up to 60 can appear in any one charachter's game. For more info check out: http://www.uesp.net/wiki/Oblivion:Oblivion_Gates
bretonchick
21/10/2008 02:30
If you havent done the dark brotherhood quests then your shit out of luck. if you have you should have shadowmere and you can normally stick to grassy and some snowy some not snowy spots to help climb, it also helps if you dont try going straight up and zig zag side to side.
TO LVL 33 GUY
16/04/2007 04:35
theres an oblivon gate in the south east corner in this scetion, it is next to hame in section 12. and i cant find a way to point 9...shit. does any1 else horse climb mountains?
lvl 33 guy
07/04/2007 02:37
You are missing the Dive Rock.
jarred
27/03/2007 00:50
its part of a quest, other then that it has no pupose
reply to 3
02/03/2007 18:15
What is the point of 'Knights of the Thorn Lodge'? it dosnt seem to have much in it, other than a mentally retarded Guard. Why is it there and what is its purpose.
ShadowMage
15/01/2007 20:58
i dunno if your marking where the gates are, but the cheydinhal oblivion gate is right near the knights of the thorn lodge, and is a pretty significant gate.
oblivion gate
03/08/2006 23:25
whats a doorknob
h
25/06/2006 03:58

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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