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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Map Segment #2 | Province of Cyrodiil Oblivion Guide

Last update: 11 May 2016

1 - Gnoll's Meeting Camp - Map Segment #2 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

1 - Gnoll's Meeting Camp

2 - Fort Istirus

3 - Silorn

4 - Ra'sava Camp

5 - Fyrelight Cave

6 - Fat Ramp Camp

7 - Castle Skingrad

8 - Bloodcrust Cavern

9 - gro-Bak Camp

10 - Howling Cave

11 - Collarbone Camp

12 - Fort Vlastarus

13 - Miscarcand

14 - Shardrock

15 - Meridia's Shrine

16 - Cursed Mine

17 - Gratefull Pass Stables / Skingrad West Gate

18 - Skingrad - East Gate

19 - Derelict Mine

20 - Grayrock Cave

21 - Greenmead Cave

22 - Dagny's Camp

23 - Talwinque

24 - Fallen Rock Cave

25 - Bleak Flats Cave

26 - Goblin Jim's Cave

27 - Shadeleaf Copse

28 - Echo Mine

29 - Valley View Camp

30 - Fort Dirich

31 - Shrine of Sanguine

32 - Elenglynn

33 - Brindle Home

34 - Gottlesfont Priory

35 - Fort Wooden Hand

36 - Brotch Camp

37 - Nonungalo

38 - Wind Cave

39 - Rock Bottom Cave

40 - Weatherleah

41 - Redguard Valley Cave

42 - Serpent Hollow Cave

43 - Molag Bal's Shrine

44 - Fort Ontus

45 - Broken Promises Cave

46 - Wendir

47 - Hackdirt

48 - Fort Carmala

49 - Narfinsel

50 - Breakneck Cave

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City).

Camps - small bandit encampments, a few tents and a fireplace is all there is to them - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Camps - small bandit encampments, a few tents and a fireplace is all there is to them.

Caves - just yer everyday RPG caverns, what's there to tell - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities - gates, districts, etc - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Cities - gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details.

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns - places to stay and rest, sometimes to find a quest in - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Inns - places to stay and rest, sometimes to find a quest in.

Mines - not very common around Cyrodiil - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements - farms, priories, temples and such - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Settlements - farms, priories, temples and such. Most of them are connected to some quests.

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