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The Elder Scrolls IV: Oblivion - Map Segment #2 - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Map Segment #2
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map Segment #2  (22/109)

 

1 – Gnoll’s Meeting Camp

2 – Fort Istirus

3 - Silorn

4 – Ra’sava Camp

5 – Fyrelight Cave

6 – Fat Ramp Camp

7 – Castle Skingrad

8 – Bloodcrust Cavern

9 – gro-Bak Camp

10 – Howling Cave

11 – Collarbone Camp

12 – Fort Vlastarus

13 - Miscarcand

14 - Shardrock

15 – Meridia’s Shrine

16 – Cursed Mine

17 – Gratefull Pass Stables / Skingrad West Gate

18 – Skingrad – East Gate

19 – Derelict Mine

20 – Grayrock Cave

21 – Greenmead Cave

22 – Dagny’s Camp

23 - Talwinque

24 – Fallen Rock Cave

25 – Bleak Flats Cave

26 – Goblin Jim’s Cave

27 – Shadeleaf Copse

28 – Echo Mine

29 – Valley View Camp

30 – Fort Dirich

31 – Shrine of Sanguine

32 – Elenglynn

33 – Brindle Home

34 – Gottlesfont Priory

35 - Fort Wooden Hand

36 - Brotch Camp

37 - Nonungalo

38 – Wind Cave

39 – Rock Bottom Cave

40 - Weatherleah

41 – Redguard Valley Cave

42 – Serpent Hollow Cave

43 – Molag Bal’s Shrine

44 – Fort Ontus

45 – Broken Promises Cave

46 – Wendir

47 - Hackdirt

48 – Fort Carmala

49 - Narfinsel

50 – Breakneck Cave

 



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Ayleid Ruins – elfish remains of an ancient civilisation that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called “The Collector” (found in Imperial City).

Camps – small bandit encampments, a few tents and a fireplace is all there is to them.

Caves – just yer everyday RPG caverns, what’s there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities – gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines – there are 15 of them, and each one is connected to a particular quest. See “Daedric Quests” chapter for details.

Forts – ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns – places to stay and rest, sometimes to find a quest in.

Mines – not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

“Peaks” – well, the name isn’t too accurate, but it’s hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements – farms, priories, temples and such. Most of them are connected to some quests.

Map Segment #2  (22/109)
comments and responses

OMFG!!! I just got glass and daedric armor! get to level 20 go to roxey inn i think its south of ic (Imperial City) and there will be a bunch of guys in there will glass daedri and mith armor!!!!!!!
MAtT can IG
30/08/2009 08:42
Hey, did anyone find that master trainer west of weatherleah, because I can't
rampage__jackson
17/12/2008 07:15
lol, uncle seb your an idiot, your durability dosn't measure # of hits, it measure the quality; it dosn't go down each time it's hit.
rampage__jackson
17/12/2008 07:12
hey can anyone help me where to find lions or lion pelts i cant find them anywhere
fr1zzy
04/08/2008 00:37
durability is the amount of hits your armour can take and the amount of hits your sword can give before they brake. e.g. silver weapons are less durable then glass
uncle seb
01/07/2008 01:10
i dont know about the durable thing but what ever u mean i think it is only in the SI
Mr. Progamer
01/11/2007 19:36
What does it mean when things are durable, and can you only find them in the Shivering Isles?
Apollo 645
01/11/2007 16:26
instead of the map segments that do not match your athorized book. you should have a search engion so i can put in the name of the place i am looking for and you bring it up.
Reed McPhail
31/01/2007 22:46
klho ymgnwvitb sndybchfu gjztauy gjnvchxky tirxpw frvhwmdx
oufgrlp gsuhrcnkv
21/01/2007 22:06
zcbk uqfaijwc uemvkcqh anxvudrwj dxyfpuqik lfua ebkgwx
akpntuvfq lcvghyakd
21/01/2007 04:46
S'iht si os lufpleh
L'liw
09/11/2006 23:55
Help please! I am currently in Fort Ontus, second level. To progress I must open a gate that is opened remotely. All of the guides say that the lever is next to the gate, but despite extensive searching with night eye, I still see nothing. Does anyone know where it is located? Please help!
Stupidly Stuck at Fort Ontus
02/08/2006 22:19
if you have found shardrock and you think-'oh a free house to store my vast quANTITIES of expensive armour an weapons' DON't! if you have go back immediatly, within a couple of in-game days it will all have disAPEARED i'm trying to find out if it's a burglar of something but i don't know. take no chances. if you havent already kill the farmer and the dark brotherhood will ask you to join them, the farmer's easy so you could use hand-to-hand.
shortbread
31/05/2006 14:32

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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