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Saints Row: Gat out of Hell Game Guide by gamepressure.com

Saints Row: Gat out of Hell Game Guide

Table of Contents

Interludes | Upgrades SR: Gat out of Hell Guide

Last update: 11 May 2016

In this category you will find tasks that are so short or easy to complete that they are a formality. Most of them is about getting new equipment, such as Seven Deadly Weapons and getting rewards for other, larger tasks.

Gear Up

Very easy task that you are given after completing the flying training - Interludes - Main missions - Saints Row: Gat out of Hell - Game Guide and Walkthrough

Very easy task that you are given after completing the flying training. All you need to do is to buy something in any gun shop. It is not important what and for what price you will buy, all that matters is that you enter shop and purchase something. You will complete this task most quickly if you leave the Ultor building and walk straight. You will find a gun machine on a hill. It is easier to get there with a jump and short flight.

Take a break

You will be given this task at the beginning of the game, after completing the task with the lantern - Interludes - Main missions - Saints Row: Gat out of Hell - Game Guide and Walkthrough

You will be given this task at the beginning of the game, after completing the task with the lantern. Go to the place pointed by the game. At the north side of the marked territory, you will find a chair standing before a TV. Sit on it and you will gain one of the Seven Deadly Weapons - Armchair-A-Geddon.

Access the Secret Chamber

You will be given this task after taking control of five Marshalling Grounds - Interludes - Main missions - Saints Row: Gat out of Hell - Game Guide and Walkthrough

You will be given this task after taking control of five Marshalling Grounds. After taking the last one you will see a new portal on the map, that can be found near the Satan tower. Move to that place. Inside you will find one of the Seven Deadly Weapons, Uriel's Edge.

Arcane Lessons

Every ally will offer you a training of new Arcane - Interludes - Main missions - Saints Row: Gat out of Hell - Game Guide and Walkthrough

Every ally will offer you a training of new Arcane. A marker that triggers the beginning of those missions can be found near them, in the same place where you started the task being part of the Charge Halo. Only Vlad is exception, he will guide you to his castle. You will find him on the top of one of the towers.

In each of those four training your task will be to defeat a few groups of enemies with your newly acquired Arcane. First you will have to defeat a single enemy, then a small group of demons, usually including flying ones. Enemies won't attack you and death won't trigger the failure of the mission.

Shawarma

Mission available after taking over all districts, which means recruiting all allies, and the completing all Activities and Targets - Interludes - Main missions - Saints Row: Gat out of Hell - Game Guide and Walkthrough

Mission available after taking over all districts, which means recruiting all allies, and the completing all Activities and Targets. You will recognize a district that you have taken control of by the fact that it changed color to violet. After taking control of all of them, walk to the marked placed in the Ultor building and watch a cutscene.

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