Game GuidesRisen 2: Dark Waters Game Guide & Walkthrough

Voodoo

Hero - Special Skills - Risen 2: Dark Waters Game Guide

Strategy Guide and Walkthrough by UV & Maciej "Czarny" Kozlowski gamepressure.com

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Create Doll - a skill you'll get on the Sword Coast if you join the Natives (see: The Ancestors' Blessing). You won't be able to complete the game without it: there are a lot of times when you'll be creating doll to gain control over non-playable characters. Apart from that, the skill will also let you create dolls with curses, which are sadly very weak. Requires Voodoo at 1.

Create Doll - Voodoo - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Create Doll

Create Sceptre - not a particularly useful skill, available only to the Natives' allies. Scepters can be bought from most of Native traders, but their effect leaves much to wish for. Don't bother with it. Requires Voodoo at 2.

Create Sceptre - Voodoo - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Create Sceptre

Brew Potion - potions are easily available, so brewing them misses the point. The only argument in favor of this skill is that it allows for creating potions which permanently raise the statistics. The catch is that ingredients are very rare and the benefits - not too high (the bonus is usually +2 as opposed +1 in the case of raw plants). The skill is available to both factions. Requires Voodoo at 4.

Brew Potion - Voodoo - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Brew Potion

Create Talisman - another useless skill - there is an abundance of all kinds of amulets and talismans on the world map, so the ability to create them becomes utterly pointless. Another issue is that recipes and ingredients are very expensive, making it pointless even more (it's available only to the Natives' allies). Requires Voodoo at 6.

Powerful Curse - increases the power of cursed voodoo dolls. Since they are completely uneffective, you can go ahead and ignore it (available only to the Natives). Requires Voodoo at 8.

Powerful Curse - Voodoo - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Powerful Curse

Voodoo Master - reduces the regeneration time of voodoo sceptres. The skill doesn't work - same all the others which affect cooldowns. It's available only to the Natives' allies. Requires Voodoo at 10.

Black Magic - increases the power of curses and sceptres by 5 points for each skill level. Since both items are radically ineffective, ignore it. Subsequent levels of this skill require Voodoo at: 3, 6 and 9.

Death Cult - increases the power of a summoned spirit by 5 points for each skill level. There is only one spirit to "gain", and it's not very helpful - so go ahead and ignore it. Subsequent levels of this skill require Voodoo at: 2, 5 and 8.

Death Cult - Voodoo - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Death Cult

Ritual - increases the Ritual talent by 5 points for each skill level (affects the power of potions). It only pays off if you can't help yourself and keep swallowing all kinds of stuff. It doesn't affect liquor! Subsequent levels of this skill require Voodoo at: 1, 4 and 7.

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Comments and responses

Ichthyic 19/10/2015 17:20

Just to add to what "Melee" said... your fear scepter works like a parrot... it does a long lasting distract effect, essentially taking one character out of the fight while you focus on others. If you attack a feared enemy, it breaks the fear spell, but at least you can wind up a good attack first. Also, can't stress this enough... CURSE DOLLS. these things make most fights trivial, even at the basic level of curse doll. Cursed enemies do a small fraction of their normal damage to you, and it does not wear off. Powerful curses mean they not only do little damage to you, but YOU do a ton more damage to THEM. really great to use on annoying beasties like jaguars, or alligators, for example, or basically any tough fight you want to make easy. Ritual is HUGELY effective, regardless of whoever wrote this guide, since it will more than double the effectiveness of things like thieving potions, or combat potions. at high levels, you will be tripling the effects of most potions! no chest in the game will resist your +30 thief skill potions, even with just basic thief training and a trinket or two. your swords and guns do noticeably more damage and never miss. As to "Death Cult"... true, there is only one spirit to gain.... but you can summon that spirit nearly ANYWHERE; including areas where you normally cannot bring along a party member. In short, whoever wrote this guide is full of it, and you can do just fine with voodoo.

Melee 05/03/2014 12:40

I played the natives side, and found voodoo really useful. The problem with it is, that you need at least lvl 7 to can use it in most cases. To use fear or power sceptre properly, you need high power (many points) in black magic, but when you can use it, you can easily frighten your oppenents (10 secs stun), or turn them against each other.

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