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RIFT Game Guide by gamepressure.com

RIFT Game Guide

Table of Contents

Activities RIFT Guide

Last update: 11 May 2016

When it comes to gameplay, Rift has a lot to offer.

On the quick menu bar there is a button Activities. After clicking it you will see a list of things that you can do

Activities - Activities - RIFT - A beginners guide - Game Guide and Walkthrough
Activities

Chronicles

Chronicles are instances made for one or two players. It can easily be completed by a one player if he has a decent gear.

Conquest

A PvP Match on a big scale. Players can pick from three different factions:

Nightfall - The Raven, Dominion - The Ram and Oathsworm - The Lion.

The main goal is to take control of Control Points and Sourcestone Extractors that are spread around the map. The match ends when one of the factions takes over 40% of the Control Points, or when 5,000 players will die. When that happens, a 10 minute timer will start and this will give players a last chance to grab a Control Point, after which they will earn their rewards.

Instant Adventure

Instant Adventure is another way to spend your free time. Clicking that button will automatically put you into a queue in order to find you a group. Then it teleports you to a region where you and your group will be faced with all sorts of quests. The amount of mobs required to kill will be higher when there's more players joining the group. With each completed quest you gain XP.

Looking for Group

Looking for Group is a built-in system that's meant to help players find their groups for Dungeons

Dungeons are special locations across the world of Telara. Those locations are instanced, and the look and interior of the Dungeons are different from one another. Some of them even change during the progress of a group.

There's a few different kinds of Dungeons and their difficulty levels, and they are:

  • Chronicles of Telara - made for one or two players
  • Normal Dungeons - made for 5-player groups. You can find them in every region. The difficulty level of the dungeon is appropriate to the level of the region.
  • Expert Dungeons - are more difficult versions of Normal Dungeons. Made for 5-player groups and they are similar to their normal version but feature more difficult content and additional bosses. Only players on Level 50 can enter those Dungeons
  • Raids - designed for 10 and 20-player groups. Raids offer very challenging fights and it will take a large group of well equipped players in order to progress

Expert Gear, that players gain in Expert Dungeons, Rifts or bought by Plague of Achievement introduces a new type of stats:

  • Hit reduces the chance of physical abilities to be resisted (required for Rogues and Warriors)
  • Focus reduces the chance of magical spells to be resisted (required for Mages and Clerics)
  • Toughness reduces the amount of critical damage taken (required for any Tank)

Dungeons and Raids are split into different Tiers according to the amount of those stats. By going to Dungeons that are above your Tier, it will result in more difficult and challenging experience (attacks will be resisted, and Tanks will be getting critically hit by mobs)

Tiers

Value (Stats)

Dungeon - Tier 1

50

Dungeon - Tier 2

100

Expert Rift

100

Raid Rift

150

Raid - Tier 1

200

Raid - Tier 2

300

Normal/Expert Dungeons

Name

Required Level/Tier for Expert

Location

Realm of The Fae

15-22 / Dungeon Tier 1

Silverwood

Iron Tomb

17-24 / Dungeon Tier 1

Freemarch

Darkening Deeps

21-28 / Dungeon Tier 2

Gloamwood

Deepstrike Mines

24-31 / Dungeon Tier 2

Stonefield

Foul Cascade

28-37 / Dungeon Tier 1

Scarlet Gorge

King's Breach

33-42 / Dungeon Tier 1

Scarwood Reach

Runic Descent

38-47 / Dungeon Tier 2

Moonshade Highlands

Fall of Lantern Hook

42-47 / Dungeon Tier 1

Droughtlands

Charmer's Caldera

48-50 / Dungeon Tier 2

Shimmersand

Abyssal Precipice

48-50 / Dungeon Tier 2

Iron Pine Peak

Caduceus Rise

48-50 / None

Ember isle

Raids

Name

Required Tier

Location

Greenscale's Blight (20 people)

Raid - Tier 1

Stillmoor

The River of Souls (20 people)

Raid - Tier 1

Stillmoor

Gilded Prophecy (10 people)

Raid - Tier 1

Silver (Shimmersand)

The Drowned Halls (10 people)

Raid - Tier 1

Silver (Scarwood Reach)

Hammerkneil Fortress (20 people)

Raid - Tier 2

Moonshade Highlands

Warfronts

A second kind of PvP. There is a few different kinds of Warfronts, each one of them has a different goal that one of the teams has to achieve in order to win..

Black Garden: 10-player groups, minimum level 10, in order to win, a team has to gain 500 points (by holding position on Fang of Regulos or by killing enemy players) in 20 minutes time

The Codex: 15-player groups, minimum level 20, in order to win, a team must gain 1,000 points by holding important positions, or by having more points than the other team in 20 minutes time

Whitefall Steppers: 15-player groups, minimum level 30, in order to win, a team must gather 3 Sourcestones in 20 minutes time

The Battle for Port Scion: 20-player groups, minimum level 50, in order to win, a team must gain 1,000 points, or having more points by the end of the game, or by eliminating the enemy's Commander

Library of the Runemasters: 15-player groups, minimum level 10, in order to win, a team must gain 1,000 points by moving the Dwarven Rune or by killing enemy players

World Event

World Events are global events in which everyone can participate. Each one of them has a different them and in most of them you can gain a special currency that can be used at Vendors that are selling items somehow connected to the World Event.

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