Look around. There are four monumental statues in the throne room. Localize the monolith, with carved relief above it (right to the fountain) and jump onto its rear, flat part. Run vertically over the wall at the height of relief, stick the dagger into it. Take off from this position to the right, run across horizontally over the wall and land on the platform fitting tight over the wall.
Continue the travel from the platform to the right running along the wall horizontally. When you step onto the carved, stuck out from the wall springboard, take off hard from it, and you will land on the corner mezzanine. In order to reach the next platform to the right, run horizontally over the wall. Run vertically over the wall which adjacent to the raising platform.
Continue rounding the hall. Turn to the right. Run horizontally over the wall and after stamping on the carved springboard take off from it reaching up the stone window-sill of opposite column. Climb it and jump up, sticking the dagger into carved relief above. Take off from this position back. You will fly some section in the air reaching the wooden bar, running near the wall. Move over on hands to the right, clamber up the catwalk and climb the bit sticking out of it perpendicularly.
Jump from the catwalk to the gap between two nearby walls. Bracing with your legs and hands slide down, jump down to the terrace and kill the Archer. Run over the wall to the right, catch up the stone ledge, climb it. Go behind the bend, stand under decorative relief. Jump up and stick the dagger into it. Take off from this position to the right, run across horizontally over the wall. You will fly high above the floor and you will land upstairs in the throne room. Run up the stairs, in the direction of the throne. Wipe the lurking Archer out.
The neighborhood of the throne is no attractive feature, so run away back down and go to the left. Two Guards will attack you, chop them up to slices. Go in the direction of the exit lighted up with lamps. Events will assume the terrific pace then.
You will be tracked down by guards and chained. Soon you will become the witness of Kaileena's death. Vizier - her executioner will stick the dagger into his own heart after a while, turning into the dark daemon, drawing the power from Sands of Time. This fact is causing the earthquake, the floor is shaking, and walls of the palace are falling apart. Unshackled accidentally, you are slumping into the abyss. You manage unawares to seize the dagger of time. You also escapes with your life landing on the ruined terrace. You feel oddly, as if power of sands of the time infected your organism.
From this moment you are receiving three slots for the sand and you are able to use the power of Sands of Time - Recall, making it possible in accordance to the name to move back the time (by default press and hold the "R" button). In the meantime leave the terrace out and run into the inside of the palace. Go right, weaving among burning, ruined walls. Run fast and turn in accordance to the arrangement of the corridor no stopping because the floor is collapsing after stepping on it
After reaching the closed door localize decorative tile in the wall. Run over the wall at this place and stamp on tile. The closed door will open, but only for the moment, and therefore as soon as possible reach them. Now with sprint reach the outright section (best with the horizontally run on the right wall), because fall is collapsing under you with lightening speed. Only at very end of the floor you will find the safe, durable piece of the ground.
Look upwards and localize relief carved above. Run vertically over the wall and stick the dagger into the bas-relief. Take off from this position to the left, run across horizontally over the wall and sink the blade of the knife in similar relief. The next jump on the left and you will land on near-wall platform. Run horizontally over the wall and catch up strips of the red baize. Slide down with it, you will be found in the room with the fountain. Regenerate strength.