Game GuidesMight & Magic: Heroes VI Game Guide & Walkthrough

Sun Ride / Sun Crusader

Units - Haven - Might & Magic: Heroes VI Game Guide

Strategy Guide and Walkthrough by Maciej "Czarny" Kozlowski gamepressure.com

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Unit

Statistics

Attributes

Cost

Sun Rider - Sun Ride / Sun Crusader - Units - Might & Magic: Heroes VI - Game Guide and Walkthrough
Sun Rider
Charge: attacks value of this unit increases about 10% for every field it moves - Sun Ride / Sun Crusader - Units - Might & Magic: Heroes VI - Game Guide and Walkthrough

Charge: attack's value of this unit increases about 10% for every field it moves.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

410 gold

Unit

Statistics

Attributes

Cost

Sun Crusader - Sun Ride / Sun Crusader - Units - Might & Magic: Heroes VI - Game Guide and Walkthrough
Sun Crusader
Blinding charge: attacks value of this unit increases about 10% for every field it moves - Sun Ride / Sun Crusader - Units - Might & Magic: Heroes VI - Game Guide and Walkthrough

Blinding charge: attack's value of this unit increases about 10% for every field it moves. It can't be counterattacked.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Sun Steed: for one turn, crusader's horse changes into ray of light, which lets him moving through obstacles. It doesn't consume an action.

525 gold

In Havens army, cavalry is sth obligatory - without it, human troops will have to still moving back and defence - Sun Ride / Sun Crusader - Units - Might & Magic: Heroes VI - Game Guide and Walkthrough

In Haven's army, cavalry is sth obligatory - without it, human troops will have to still moving back and defence. Luckily, those heavy armored riders can change it - they do well in sudden rushes onto enemy's backs, good also at the first line. As their power of attack increases with every crossed field, they should move through all battlefield during battles and bite enemies with fast blows.

Sun crusaders can ignore all obstacles, that's why they are perfect in long sieges. If we support them with griffins, seraphs and crossbowmen, any castle will stand us.

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