Might & Magic: Heroes VI Game Guide by gamepressure.com

Table of Contents

Might & Magic: Heroes VI Game Guide

Might & Magic: Heroes VI Game Guide

Might & Magic: Heroes VI Game Guide

Only one more turn... Heroes of Might and Magic is the one of the most famous and most interesting cycle in a history of computer games.

Heroes of Might and Magic is the one of the most famous and most interesting cycle in a history of computer games. Generations of players were raised by next parts of this legend - until now, many of them remember epic battles, beautiful landscapes and their powerful, unbeaten heroes. So it's hard to be surprised, that this series has many of fans, waiting for the next episodes of the story.

Might & Magic: Heroes VI introduces many new things into the series - those little ones, and those huge also. Amount of changes and simplifications reversed Heroes interface - it's become more clearer. Paradoxically, many fans of previous parts could feel a little lost.

Guide is made not only for veterans, but also for the beginning gamers. Any user, no matter how (not)experienced, will find here a piece of advices, which helps him win every battle and campaign.

Guide's content

Prologue - extensive describe of the prologue with all quests and alternative solutions.

Cities - their types and possibility of development, connections between buildings, converting them and suggested path of progress.

Unites - recrutation and balancing between them, optimalising using common pool of an army.

Resources - their types and usefulness, from where get them and how spent, looting and sabotaging mines, areas of control.

Exploration - types of terrain, movement points and their modifiers, order of discovering new lands.

Buildings on the world map - list of all objects we can find during traveling through the Ashan.

Heroes - their characteristics, classes, attributes, development, blood and tear paths, abilities and spells.

Battles - rules, advices about normal battles and siegeing.

For users comfort, we used many colors - Might & Magic: Heroes VI - Game Guide and Walkthrough

For user's comfort, we used many colors:

Blue - abilities and spells

Brown - unites

Green - buildings

Orange - items

References to maps are marked in such way: (Mx, y), where x is for a map number and y position on it. So denomination (M3, 2) tells, that on the third map you have to go to the place with number 2.

Maciej "Czarny" Kozlowski

About Might & Magic: Heroes VI Game Guide

Author : Maciej "Czarny" Kozlowski for gamepressure.com

Translator : Bartlomiej Lopatka

last update : May 25, 2016

Guide contains : 132 pages, 1154 images.

Use the comments below to submit your updates and corrections to this guide.

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Might & Magic: Heroes VI Video Game

Might & Magic: Heroes VI
  • genre: Strategy

  • developer: Black Hole Games
  • publisher: Ubisoft
  • platform: PC
  • rated: PEGI: Age 12+ / ESRB: Teen

Might & Magic Heroes VI will take place in 564 YSD*, roughly some 400 years before Might & Magic Heroes V, at the time of the second Blood Moon Eclipse, and the Rise of Kha Beleth, the Demon Sovereign.

A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for the upcoming Demon invasion, he plots to recover his powers and take control of Ashan while eradicating his ancient enemies. He underestimates, however, the power of the all-too-human Griffin dynasty...

Heroes VI tells the story of the Griffin dynasty, when they were still Dukes of the Holy Empire, and not yet sitting on the Imperial throne (like in Heroes 5 and Clash of Heroes). The Griffin Duchy is east of the Empire, a region that would correspond to the Slavic nations in our own world.

At the dynasty™s origins, The Griffin Duke Pavel* was a zealous servant of the Light and a trusted lieutenant of the Falcon Emperor. He met his demise defending his own duchy from a Demon host summoned by the dying wish of a desperate enemy. Pavel’s heroic last stand would ensure the survival of his son, Slava, who was only a boy at the time of these events.

Pavel™s sister Sveltana*, who had left her homeland to become a prominent Necromancer in the Seven Cities, was called back to act as regent to Slava and educate him in the ways of the Griffin.

Fifteen years and a war have past. Duke Slava of Griffin is now the father of five promising children. These are the main Heroes of the Heroes 6 campaign, and they will lead different factions to battle.

Might & Magic: Heroes VI PC version System Requirements

Recommended: Core 2 Duo 2 GHz, 2 GB RAM, graphic card 1 GB (GeForce 8800 GTX or better), 8 GB HDD, Windows XP/Vista/7

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