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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

3rd mission - Tempt Not a Desperate Man - Maps M&M: Heroes VI Guide

Last update: 01 February 2017

M10 - storyline map

1 - beginning - 3rd mission - Tempt Not a Desperate Man - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - beginning

2 - an angel

3 - Haven's city

4 - forts

5 - Haven's city

6 - Sanctuary's city(Snakes in Haven)

7 - Sanctuary's city (Snakes in Haven)

8 - forts

9 - Haven's city

10 - Flammschrein (Sword diplomacy)

11 - gate (Sword diplomacy and Precise blow)

12 - engineer residence (Sword diplomacy and Precise blow)

13 - shipyard (Snakes in Haven)

X1 - whirlpool to X2

X2 - whirlpool to X1

X3 - whirlpool to X4

X4 - whirlpool to X3

X5 - two-direction portal to portal X6

X6 - two-direction portal to portal X5

M11 - map of active objects

Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).

1 - city - 3rd mission - Tempt Not a Desperate Man - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - city

2 - dwelling (increase creature's population)

3 - fort (lets you take control on the nearest area)

4 - sawmill (2 wood per turn)

5 - stone mine (2 stone per turn)

6 - crystal mine (1 crystal per turn)

7 - gold mine (1000 gold per turn)

8 - shipyard (you can buy ships here)

X1 - whirlpool to X2

X2 - whirlpool to X1

X3 - whirlpool to X4

X4 - whirlpool to X3

X5 - two-direction portal to portal X6

X6 - two-direction portal to portal X5

M11 - map of passive objects

Attention! As since a map to this scenario is really huge, we divide it on two parts - first with all active objects (like cities, forts and mines) and the second with passive ones (giving bonuses to heroes).

1 - observatory (discover nearest area) - 3rd mission - Tempt Not a Desperate Man - Maps - Campaign - Might & Magic: Heroes VI Game Guide

1 - observatory (discover nearest area)

2 - war ancient (increases hero's fate and Charismatic Leader about 5 for next battle, additionally, he gains 5 movement points. Can be used only one time per battle)

3 - barbarian camp (Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you)

4 - weaponsmith (gives permanent +1 to hero's might attack. One-shot for a hero)

5 - stone of enlightment (gives 2500 XP. Hero can use it only once)

6 - Knight Shrine (+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.)

7 - mother earth shrine (increase hit points of all unit about 10%. Once per every fight)

8 - stable (increases hero's movement points by 5. Hero can use it once per week)

9 - Conflux Orb (You can let messages to the other players)

10 - Crystal of Power (Gives permanent +1 to hero's magic power. Only one-shot for hero)

11 - reverie shrine (You get bonus +10 to initiative and +5 to might attack. Only once per battle)

12 - armoursmith (permanent +1 to the might defence. Only one-shot for hero)

13 - ruins (Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.)

14 - Dragon Nexus (doubles hero's maximum mana points. Can be used once per week)

15 - blind maiden (increase hero's destiny by 5. Only once per fight)

16 - arcane library (Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once)

17 - Dragon vein (regenerate hero's mana completely. Can be used once per week)

18 - arena (After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected)

19 - Water Elemental Shrine (If friendly units get damaged, they will obtain ice armor spell)

20 - Shrine of the Seventh Dragon (Level up a hero for a sufficient payment. Hero can use it only once)

21 - pyramid (undeads guarding prisoners or treasures)

22 - shipyard (you can buy ships here)

23 - Revelation Crystal (Gives +1 to magic defence permanently. Only one-shot for hero)

24 - hell gates (guarded by group of enemies - reward (treasures, friendly troop) after defeating them)

25 - pyramid (undeads guarding prisoners or treasures)

26 - Chorus (+5 to Leadership and magic power to the next battle. You can use it once per battle.)

27 - Warmen Guardhouse (After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.)

28 - Angels Shrine (+5 to magic power and Leadership do the end of current week. One use per a week.)

29 - Sigil of Arkath (+5 to magic defence for a week. Hero can use it once per week.)

X1 - whirlpool to X2

X2 - whirlpool to X1

X3 - whirlpool to X4

X4 - whirlpool to X3

X5 - two-direction portal to portal X6

X6 - two-direction portal to portal X5

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