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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Control zones M&M: Heroes VI Guide

Last update: 11 May 2016

All map is divided on control zones - those are internal borders in Ashan. Theirs range is showed on minimap (small button at right) and on main game area. Strong guards stand at the borders usually - they are between some kind of gateways, which shows belonging to one race (look at the picture below).

Orcs are good guards. Those stands on the border between blue and green - Control zones - Resources - Might & Magic: Heroes VI Game Guide
Orcs are good guards. Those stands on the border between blue and green

All zones control philosophy means that enemy hero can't takes permanently our mines - but if we conquer our city, he'll get with all zone and mines inside it. It changes type of gaming we know from previous Heroes - moving on to enemy's territory without strong army are senseless.

Thats how borders of individual races look like - Control zones - Resources - Might & Magic: Heroes VI Game Guide
That's how borders of individual races look like

What's interesting - we can possess enemy's dwellings and mines for a while. You just need to take control over one's and leave your hero there - thanks to that, opponent won't use it. But if we move, he'll regain them automatically.

About sabotaging mines you can read below.

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