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Guild Wars - Bloodstone Fen (Cooperative Mission) - game guide, walkthrough, secrets, game tips & strategies

Guild Wars Game Guide
Bloodstone Fen (Cooperative Mission)
by Tomasz "Sznur" Pyziol (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Bloodstone Fen (Cooperative Mission)  (43/93)
Bloodstone Fen (Mission)

 

Bloodstone Fen

The floor of the jungle is damp and uninviting to anyone but thirsty beasts. In one particulary deep chasm lies the remnants of a powerful magical stone, said to be a relic from the time when the gods walked on Tyria. Not even the voracious vegetation of the Maguuma will grow upon its surface.

 

Henchmen Level 15

Little Thom (Brawler Henchman), Claude (Cultist Henchman), Alesia (Healer Henchman), Orion (Mage Henchman), Stefan (Fighter Henchman), Reyna (Archer Henchman), Dunham (Enchanter Henchman).

 

Blade Scout Braden

 

Cabbon (Merchant)

 

Xunlai Agent (Storage)

 

 

Bloodstone Fen (Cooperative Mission)

You can enter this map by selecting "Enter Mission" in Bloodstone Fen location.

 

Mission: Seek the truth about the White Mantle. Locate Blade Scout Ryder. He'll take you to the Bloodstone. Use the vine bridges to traverse the jungle. ADDED: Travel on to the Bloodstone on your own. ADDED: Avenge the Chosen by killing Justiciar Hablion. Reward: 1000 xp, 1 Skill Point.

*BONUS* Awaken the druids while preserving their guardians. Reward: 1000 xp.

After complete this Mission you gain access to Quarrel Falls location.

 

01 Start

You start here

 

02 Vine Seed Flower

Saidra - She gives you a Vine Seed needed to create vine bridge.

 

03 Vine Bridge

Use Vine Seed to create the bridge,

 

04 Vine Seed Flower

You can get more Vine Seeds here.

 

05 Druid Stone

NOTE: Drop Vine Seed here to summon Druid and get *BONUS*Quest.

Druid

*BONUS* Awaken the druids while preserving their guardians.

TIP: This quest is hard to achieve with henchmen because you can’t harm any of Jungle Guardians even if they attack you. You have to place Vine Seeds on each of the small Druid Stones to awaken a Druids. The all Druids will head towards the large stone and summon the Elder Druid. Speak to the Elder Druid to complete *BONUS* Quest.

 

06 Big Druid Stone

Elder Druid is summoned by the three Druids awakening at small Druid Stones.

 

07 Druid Stone

Drop here Vine Seed to summon Druid.

 

08

Blade Scout Ryder

He tells you about White Mantle treachery and ask you to avenge the Chosen.

 

09

Justiciar Hablion (Monster for main Mission objectives) Kill him and his guards. After defeat him you are moving to Quarrel Falls.

 

Bloodstone Fen (Cooperative Mission)  (43/93)
comments and responses

06 Big Druid Stone Elder Druid is summoned by the three Druids awakening at small Druid Stones. Should Read: 06 Big Druid Stone Elder Druid is summoned by the FOUR Druids awakening at small Druid Stones.
Make Your Head Flat
19/04/2007 17:41
Hi all. It is quite easy to do the bonus even on your own. The henchies have a nasty knack of shooting anything that moves :-) The new flag tool certainly helps prevent this. As an aside, it may be useful to actually kill the trees to encourage the spawning of ravagers. They drop quite good items and I've had quite a bit of fun in effect summoning them to see what they drop.
Lite Sabre - Ravagers are Nice
04/12/2006 13:25
i did bonus solo the rest of my team did mission its not hard just a lot of running
bonus
03/12/2006 21:32
I did this mission with 5 henchmen. The trick is to use the flagpoles and run pass the guardians to the point where they stop attacking you. Once you're past them, you can either make a new flagpole or cancel to make your henchmen come to your rescue.
Doing the Bonus mission with henchmen
24/11/2006 01:36
Found it relatively easy to do bonus part only with just one healer henchie and my cat. Had already completed primary mission.
Alih Kaht
08/11/2006 00:14
The "4th" druid you need is actually the first one you spawn to get the bonus quest. The problem some may have is, when he's walking from the quest starting point, he gets hung up on the first two guardians... the path isn't big enough to let him by. You have to get those guardians to move around a little to let him slip past.
Grimbold Highguard
07/10/2006 21:41
It's possible to do this on your own with only two henchmen, one of which is the healer of course. With only two, they're less likely to beable to kill the guardians.
windrider369
25/08/2006 03:28
ya, great helpful map, but dots or an arrow-drawn path would be infinitely helpful :)
Da Nooby
26/06/2006 15:09
This map actually left off you need 4 guardians. All of the pedastals are relatively close to guardians, so not to hard to find. If you get back down into the water where the wind riders are, you have traveled too far outside the bonus area.
Grey Wolfe
05/03/2006 16:00
nice guide
wow
12/01/2006 15:18
You can complete Bonus only with hanchmans if you place Seeds with right alternation. After running without battle beside first four Guardians, grab Seed and place on the nearest Stone. Back, grab second Seed and place on the Stone where you go under bridge. Return, grab 3 Seed. The last turn is the hardest. Go to the large Stone (with Druids) and run to the last small stone. Do not call any attention on hanchmans, but only place Seed quick as you can. After raising last Druid, even someone killed any Guardian - you can complete Bonus. Do not call attention on "Bonus failed..." inscription, but wait for raising of Elder Druid and speak with him.
Taomee Ma Earlee
23/12/2005 12:53
Can we have some dots to show the path?
Star Aquarius
25/11/2005 18:38

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