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First Encounter Assault Recon - [Interval 01] Point of Origin - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 01] Point of Origin
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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First Encounter Assault Recon Guide
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[Interval 01] Point of Origin  (2/23)
We are proud to present our First Encounter Assault Recon Game Guide. You can use the guide for free, as much as you want. You can print it and use it for yourself. Under no circumstances can you copy any text or pictures outside of our site - if you want to show it to somebody, just hyperlink us. Do not copy or reprint any element of this guide for public use. For full list of game guides go to guides.gamepressure.com

OBJECTIVE: Investigate Area for Signs of Paxton Fettel

 

 

After you get off the plane, go straight and then turn right. You’ll get to the wooden fence. Move closer to the planks and – aiming at them one at a time – destroy them with blows (default – mouse right-click).

 

 

Go through the entrance you’ve created and turn left. Go to the end of the square, and after passing a burning metal barrel turn right. You’ll notice a door. Move closer to the door, open it and go inside.

 

 

Turn left, then right, and once again right. You’ll get near the dark room, enter and turn on your torch. Pass between the metal shelves and you’ll get to the door, which will be opened quite unusually. In this way, you’ll get to the reception desk and receive a new objective.

OBJECTIVE: Rendezvous with Jankowski

 

 

There’s nothing interesting in the toilet on the left. Instead, check two inter-connected rooms on the right. In the farthest one, there’s a Health Booster on the table, flashing in blue. You can see it in the picture on the right above.

 

 

Now, go back to the reception desk, go up the stairs and open the double door. The other door is blocked, so you must turn left and go through the corridor. The door on the left is also blocked, so keep walking further in the corridor and turn right.

 

 

Go forward until you get to a room. Enter and get closer to the planks, which are depicted in the picture on the right above. You’ll need to crouch to move further.

 

 

Turn right. The door will close in front of you, but open it again. You’ll get to a larger room. You can choose either to go in through the exit on the right or through the room on the left.

 

 

Both paths lead to the locked up door. Aim at the padlock and shoot. Now, you can go further - open the door and then use the stairs. Next, go down the only available path to the double door. The door is locked but in a moment Jankowski will appear and remove the things blocking it.

OBJECTIVE: Locate and Kill Paxton Fettel

 

 

Open the door and enter the corridor. Your buddy will break down another door. After a while, the screen will change and you’ll hear strange voices. Follow Jankowski and go inside. It will turn out that the agent has disappeared… Now you can either choose the way through the door on the left or through the hole in the wall on the right. Both ways will lead you to the same place – a room with a corpse “sitting” on a chair. Jankowski will appear again and you’ll get the next objective.

OBJECTIVE: Search the area

 

 

Open the door behind the chair and go up the stairs. Open another door – you’ll get to the roof. Move forward, and then to the left side – to half-open door. Open it and go inside.

 

 

Turn right and then left. Go along the windows, and then turn left. Walking down the only possible path you’ll get near the door leading to another part of the roof. Open it and go outside.

 

 

Turn right and get to the spot, depicted in the picture on the right above. Soon, Paxton Fettel will appear and hit you. After a short conversation, and your awakening, you’ll get the next objective.

OBJECTIVE: Go back to your unit

Piece of cake. Go back the same way to meet a pair of F.E.A.R. agents. If you want to hear all details of their conversation, just stay on the stairs – they’ll be talking about you. When you join them you’ll get to the next level.

[Interval 01] Point of Origin  (2/23)
info about game: First Encounter Assault Recon
title: First Encounter Assault Recon | genre: FPS - Action/Adventure
developer: Monolith Productions | publisher: Vivendi
platform: PC CD/DVD | rated: M (18+)

F.E.A.R. (First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person. Be the hero in your own spine-tingling epic of action, tension, and terror... and discover the true meaning of F.E.A.R.

An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. A Special Forces team is sent in by the government to contain the situation, but contact is severed as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart before they can even react.
In light of the desperate situation the F.E.A.R. team is assembled. As part of this elite classified strike team created to deal with the most unusual and shocking of threats your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control.
- Hyper-stylized combat for breathtaking cinematic quality action
- Gripping supernatural storyline for spine-tingling intensity of play
- Multi-player action with multiple gameplay modes and all single player capabilities
- Advanced graphics and physics for visceral movie-like experience
- Enemies with special abilities and A.I. so intuitive it's like battling living, breathing players.(info about game from official page)

PC System Specifications:

MINIMUM SYSTEM REQUIRED:

WindowsR XP, x64 or 2000 with latest service pack installed; DirectXR 9.0c (August Edition) or higher; PentiumR 4 1.7 GHz or equivalent processor; 512 MB of RAM or more; 64 MB GeForcet 4 Ti or RadeonR 9000 video card; Monitor that can display in 4:3 aspect ratio; 5.0 GB free Hard Drive Space for installation; Additional hard drive space for a swap file and saved game files; 4x CD-ROM drive; 16-bit DirectXR 9.0 compliant sound card with support for EAXt 2.0; Broadband or LAN connection for multiplayer games; Mouse; Keyboard

RECOMMENDED HARDWARE:

PentiumR 4 3.0 GHz or equivalent processor; 1 GB RAM; A 256 MB RadeonR 9800 Pro or GeForcet FX 5900 or equivalent supported DirectXR 9 compliant video card with hardware T&L and pixel shader 2.0 support; Sound BlasterR X-Fit series sound card

First Encounter Assault Recon
Screenshots
Wallpapers
 
Movies

Downloads
F.E.A.R 1.01 patch - File Size: 21MB
Multiplayer Demo - File Size: 462MB
Single Player Demo - File Size: 662MB

Links

comments and responses

I installed this game on my PC and started it. It seems that at the end of each sequence doesn't happen anything. I have to press ESC and select "Skip till the end of this sequence". Once I found myself in the police car I cannot do anything to get out or to grab my pistol.

Any help is appreciated.
ziggotto
13/02/2009 20:07
I just loved your Guide much more than the other from GS site... Tremendously helpful. Just Great.
Anderson Crosseyed
16/07/2008 01:57
I love your Guides.. they are all top notch in my opinion.. Thanks for the help guys...
MrPsychoPathic
27/12/2006 20:46
you have to put the encounter and dreams things in this entire walkthrough.... everything fromwhat she does to where she does it.....
MUST!!!!
23/09/2006 19:17
There's a scary part with Alma at the beginning? I noticed after Fettel smacks you with the plank, and you two have a chit-chat, you hear Alma's voice say, "I'm over here" but Better's voice seems to go over it a little bit. When Alma said, "I'm over here" on the second trip to Auburn she would appear in an elevator. If there is one at the beginning, I think you'd do us a favor and tell the public about it. On sidenote, I've always wanted to go into that one room you're born in at the beginning.
Headless Leon
27/03/2006 07:45
I noticed that you forgot to tell the gamers about their first encounter with the little dead girl(whatever her name is), I suggest that you go and revise the walkthrough with all of these encounters included.
Killer X
04/03/2006 18:41

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Introduction
[Interval 02] First Encounter
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 03-D] Exeunt Omnes
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-B] Unauthorized Personnel
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 07-B] Flight
[Interval 08-A] Urban Decay
[Interval 08-B] Point of Entry
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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All logos and images are copyrighted by their respective owners. Official First Encounter Assault Recon www page: http://whatisfear.com
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