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Final Fantasy XII Game Guide & Walkthrough

Final Fantasy XII Strategy Guide and Walkthrough

Strategy Guide and Walkthrough by Bartosz "Mr. Error" Weselak gamepressure.com
Video Game Strategy Guides, Walkthroughs, Secrets, Game Tips, game maps & hints.

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I’m pleased to welcome all those interested in the latest part of Final Fantasy - Final Fantasy XII - Game Guide and Walkthrough

I’m pleased to welcome all those interested in the latest part of Final Fantasy. Here I’m only going to mention that as a big fan of the whole series I just couldn’t miss this part, and as a very ambitious fan I just couldn’t live without getting all those ultimate weapons and killing all of the side bosses you can find in the game. So in the walkthrough to follow you’ll find info about alee these things and many, many more. Enjoy.

Glossary

While reading the walkthrough you may find bit strange words. They’re all connected to RPG games and are pretty often used, but I assume that you didn’t actually hear them and because of that I created this chapter – to explain all those things that may be not clear to everybody.

Sometimes in this guide you may encounter words like: Tank, Healer, Damage (dmg.) Dealer, Buffer etc. They are the different class’s predispositions.

Tank is a person with loads of HP points and high defense, which draws attacks of enemies. The best choice for him is the heavy armor. It’s also a perfect choice for a party leader.

Healer – what can I say – it’s a person who keeps you’re team mates alive and healthy. For this kind of heroes the best choice is robes as armor and Rods or Staves as weapons.

Damage Dealer – the main purpose of its existence is dealing lot of pain. He should be wearing light armor and wielding a katana as a weapon.

Buffer is a person who keeps its team mates in effect of variety buffs like protect or shell.

Sometimes to say which class is the most effective in given situation I use names of in-game heroes. At the beginning of the game I was developing each character in a specific direction (details in chapter “Licenses and character development”) and later on speaking about those characters I meant the class they were representing. You – beating the game in your own way – may have given them different predispositions. In such situation use just the character which represents the class of the character I have used.

You may also come across an expression e.g. berserked Fomalhaut – this means that the person holding Fomalhaut is under effect of berserk.

I used sometimes also the term: mob. Non-human enemies in the RPG (mostly) games are often called this way.

Right now I also wanted to emphasize that the division used in this guide: Prologue, Parts I-III and Epilogue is used especially by me at the need of this walkthrough. Each part is separated from others by an important event that took place in the plot.

There also chapters entitled by an in-game area name and often with addiction of “II”. They means the places that you’re not going to see during the ordinary plot flow and the roman cypher II means that yes you were there (or going to be there) but up then you didn’t have the access to the whole area.

In this walkthrough you will find many tables with informations about monsters – their levels, quantity of HP points, things they drop and those you can steal from them. Unfortunately these informations may differ a bit from the ones you’ll come across. What I mean is that the monsters generated randomly and these pieces of informations are about the ones I got to meet. The same goes for the things that drop and those you’re able to steal. Those marked as rare dropped rarely for me and they may drop for you more often and vice versa – those that have dropped for me quite often may drop for you very rarely. I can only assure you that those mentioned here are all verified and all you need to get them is a bit of patience.

I should also say here about the nature of monsters. There are:

  • aggressive – they gonna attack you as soon as the see you. Their life bars are red. You will encounter them most frequent of all,
  • passive – they’re not interested in fighting you unless you give them a reason to. Their life bars are green,
  • masked – only elementals and entitles mask themselves. At the first glance they look like the passive ones but a minute later they’ll turn into aggressive and start attacking you out of a sudden.
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Final Fantasy XII Video Game

Final Fantasy XII
  • genre: RPG

  • developer: Square Enix

  • publisher: Square Enix

  • platform: PS2

  • rated: PEGI 16+

The story of FINAL FANTASY XII takes place in a world called Ivalice, in an age when magic was commonplace and airships plied the skies, crowding out the heavens. A world of many races, the humes, bangaa, viera and, of course, moogles, all call Ivalice home.

War was on the horizon. Seeking to strengthen its base of power, the great Archadian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom.
When the occupying Archadian forces established a new consul in Dalmasca's Royal City of Rabanastre, it caught the attention of Vaan, an urchin living on the streets. To Vaan, the Empire was a hated enemy who had taken the life of his brother—his last surviving family member. Vaan hatched a plan to sneak into the castle housing the new consul and unburden him of one or two of his treasures. But before he would have the chance, Vaan got far more than he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire was launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, the Princess Ashe, who'd been given up for missing...
Our story follows Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion. Since 1987, the FINAL FANTASY series has sold over 60 million units. FINAL FANTASY XII carries on the proud tradition, bringing new ideas to the series and innovation to the RPG genre.
- Every aspect of the graphics brings color to the world of Ivalice—blues and oranges reminiscent of the Mediterranean evoke a landscape alive with a mix of European and Arabian imagery.
- Airships feature prominently in FINAL FANTASY XII. They come in all shapes and sizes—the main airship in this story is a medium-sized craft that measures over 1,000 feet from bow to stern. Airships are used for everything from the trading of goods to the waging of war.
- The story isn't all that's new—experience an evolved battle system with numerous features never before seen in the FINAL FANTASY series.
- ADB – Active Dimension Battle is a shift from ATB (Active Time Battle), lending more realism to the battle by allowing seamless switching between the field and the battle scene.
- Load time between the field and the battle scene that is unrelated to actual gameplay has been eliminated, ensuring smoother gaming.
- Besides time elements, such as the attack timing, the player can fully utilize the field geography in terms of differences in ground level, intricate terrain, places with low visibility and the like.
- Enemy monsters can also take advantage of the varied tactics that ADB offers, possessing sophisticated AI to ambush parties, back up their comrades and restore HP.
- Ivalice sounds better, too, with in-game events and movie scenes presented in Dolby Pro Logic II.
(info about game from official page)

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Comments and responses

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How do you guys make it to Level 99 ?

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