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Empire: Total War - Campaign Guide - Road to Independence - Act I - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Campaign Guide - Road to Independence - Act I
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Campaign Guide - Road to Independence - Act I  (52/56)

 

U.S. campaign begins with the creation of Jamestown. At the beginning you need to fight with the local population. Command your men to shoot the Indians. Once they will come to close order them fight in close combat. Send John Smith troops to aid them.

When the Indian chief will come, defeat him or fear him. The of his people will loose their willingness to fight.

 

 

It does not matter whether you win or lose. After the battle, campaign map will be launched. Start to train some army. The best option is to recruit settlers from Jamestown - although the statistics are lower than the colonial militia, but you will have up to 160 men in one regiment.

In addition, you have to complete missions that country from the Old World will order you to do. Build port, buildings, plantations and strengthen Jamestown.

<br>With at least 4 or 5 infantry regiments attack nearby Indian village, Werowocomoco.

 

 

After you will conquer it the next region on the north will be unlocked.

<br>Another goal is to take Shackamaxon. Do not stop to train armies. Collect as much soldiers as you can (20 regiments) and start the fight. Do not worry about the time – you are restricted only with the settlers number.

<br>In the woods near Shackamaxon you can encounter enemy troops. With a large army they will not be a problem.

 

Campaign Guide - Road to Independence - Act I  (52/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Research centers
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act II
Battle of Boston
Act III
Act IV
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