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Empire: Total War - Game Mechanics - Technological Progress - Research centers - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Technological Progress - Research centers
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Game Mechanics - Technological Progress - Research centers  (28/56)

 

As you may know from the chapter called “Region Management”, research centers can be build in new cities (in Poland it may be Cracow or Lublin, in Great Britain – Cambridge, etc.).

You will start with one research center. This is not too much. I advise you to create at least 3 or 4. Each of them will be able to work on another branch of development. The first one will take improvements of your land troops, the second one – navy, third one – agriculture and industry and the last one – ideology achievements.

 

Each center can work on another branch of development.

 

Research centers cannot work effectively without gentlemen. Check your scholars and learn in which branch of science they are good at. If you have many researchers with an ability called Armchair General, order them to work on military technologies. The same with the other branches. With this strategy you will be able to create research centers that are good in one special thing (they will be working much faster).

 

Armchair General will help you to develop military technologies much faster

 

Game Mechanics - Technological Progress - Research centers  (28/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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