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Drakensang: The Dark Eye - Chapter 6 - Sidequests - game guide, walkthrough, secrets, game tips & strategies

Drakensang: The Dark Eye Game Guide
Chapter 6 - Sidequests
by Karol „Karolus” Wilczek (guides.gamepressure.com)
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Chapter 6 - Sidequests  (41/64)

 

Ferdok:

SQ11 Kastan Gamblack (continued)

2. Inform Growin of Gamblack's demise

Approach Growin M5.2(7) and tell him that you've killed Gamblack.

Reward: 50 Ducats

 

SQ13 For a Handful of Ducats (continued – house Neisbeck)

5. New General

Go and talk to Pagol Babek M4(9). He will tell you that Vito Neisbeck wants to meet you – he's standing right behind Pagol and the wagons. He has a new mission for you.

5.1 Keep Tarosh in the “Fleet Footed Ferret”

You need to go to the “Fleet Footed Ferret” M4(1) and learn what a drunkard by the name Tarosh has told the Storrenbrandts. After he tells you everything kill him. You will be approached by the angry innkeeper who will calm down once you pay him 5 Thalers – this will also net you some additional experience.

5.2 Locate Ralph Chandler

Go to Ralph Chandler M4(23). You will see that he's surrounded by Storrebrandt's workers. Once you get closer a fight will break out.

5.3 Talk to Vito

After killing the workers report back to Vito and report him on your actions.

Reward: 25 Ducats

6. Times of Trial

Vito has another job for you. This time you'll have to give a lesson to the Stoerrebrandts and kill their workers in three different locations.

6.1 The trouble at “Fleet Footed Ferret”

Workers M4(21) are standing near the inn.

6.2 The attack at the docks

Workers M4(20) are standing near the ships.

6.3 On the bridge

Workers M4(22) are gathered on the bridge

6.4 Report to Vito

After dealing with the three groups return to Vito and tell him of your success.

Reward: 30 Ducats

 

SQ13 For a Handful of Ducats (continued – house Stoerrebrandt)

5. New general

Report to Laran Dykemiller M4(10) for another mission. He will tell you to pick up Stoerrebrandt's son from the port.

5.1 Pick up Reginald from the bay

Head to the pier to pick up Reginald M4(6). Talk to him to learn that his plans differ a bit from his father's and he is not going straight home.

5.2 Help Reginald find the informant

Follow him to trader Cupinez. Reginald will talk to him and learn that there's someone worth talking to in the “Fleet Footed Ferret” M4(1). In the inn drunkard Tarosh will give you some valuable information. Continue following Reginald and you'll reach the gate guarded by Radulf. After talking to him a fight will break out after which you will both move to the Wagoner's Home.

5.3 Intelligence

Move a bit deeper into the district you will see that the Dark Eyes are patrolling the streets and you'll need some vantage point in order to gather information M3(18).

5.4 Don't let yourself be noticed

You cannot get noticed so move about in stealth mode.

5.5 Find a better vantage point

You need to get to the second vantage point M3(19).

5.6 Return to the warehouse

Return with Reginald to the warehouse

Reward: 25 Ducats

6. Times of trial

Talk to Reginald. He has another mission for you - the Dark Eyes are attacking Stoerrebrandt's workers. You need to try and help them.

6.1 Trouble at “Fleet Footed Ferret”

Get to the Fleet Footed Ferret and kill the Dark Eyes M4(21).

6.2 The assault at the docks

Head to the docks and kill the Dark Eyes M4(20).

6.3 Danger at the bridge

Head to the bridge and kill the Dark Eyes M4(22).

6.4 Ambush

After you deal with the Dark Eyes on the bridge more will appear to fight you.

6.5 Talk to Reginald

Get back to Reginald and tell him what has happened.

Reward: 30 Ducats

 

SQ44 Elven Instructor's Order

There's a new character on the Praios' Square - Laurelin M2(16). If you have a character with high bowyer in your party, the elf will have a job for you – he will ask you to pick up a package for him – it contains wood.

1. Pick up the order in the docks

Head to Port Ugdan – you will see some port workers surrounding a giant crab. Talk to one of them to one of them to learn about the situation.

2. Kill the crab

Kill the crab, to retrieve the the wood it swallowed.

Reward: Wood

3. Take the wood back

Return to Laurelin and give him his wood.

Reward: Gourd Wood, Gourd Wood bow recipe

 

SQ45 Mactaleanata

Head to your house. Inside you will meet Aydan, Rhulana's sister. She wants you and Rhulana to help her fight the Black Amazons. She wants to meet with you in the Ducal Citadel.

1. Meet Aydan in the main square

Meet Aydan in front of Rondra's temple. You must leave your companions and approach her with only Rhulana in your party. You will be headed to the “Golden Lance” M5(8), where the Black Amazons are hiding.

2. Defeat the Mactaleanata group

Once you'll get to the spot Aydan will prove to be a traitor. You have to kill her and the rest of the Amazons.

3. Find the kurkumian armor

Kurkumian armor can be found in a chest near the battlefield. The key to open the chest can be found on one of the bodies.

Reward: Kurkumian armor

 

SQ46 Changing sides

If you have the SQ13 For a handful of ducats active, you will see a worker hired by the other faction standing near your employer. He will offer you to join the other house and will pay you 20 Ducats if you agree. You can haggle with him to rise that amount to 100 Ducats. Money will be given to you in the warehouse of your new employers.

Reward: 20 lor 100 Ducats

 

At the Silver Waterfall

SQ47 Captured!

You will receive this quest at the beginning of the chapter from the escaping mercenary M8(2).

1. Save messanger Gondwin

Head towards the castle. On your way you will come across an orc camp in which Gondwin M8(4) is being held.

2. Kill Gondwin's oppressors

Kill orcs guarding Gondwin and free him. He will lead you to the hidden passage leading to the castle M8(3).

 

 

Chapter 6 - Sidequests  (41/64)
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Introduction
General Tips
Legend
Walkthrough
Chapter 1
Maps: M1. Avestreu
Maps: M1.1 Old Mineshaft
Maps: M1.2 Mill Cellar
Main Quests
Sidequests
Chapter 2
Maps: M2. Ferdok – Praios Square
Maps: M2.1 Silver Pitcher
Maps: M2.3 Ferdok Sewers
Maps: M3. Ferdok – Wagoner's House
Maps: M3.1 Serene Sow
Maps: M3.2 Ferdok Sewers
Maps: M3.3 Cellar crypt
Maps: M4. Ferdok - Port Ugdan
Maps: M4.1 Fleet Footed Ferret
Main quests
Sidequests
Chapter 3
Maps: M5. Ferdok: Ducal Citadel
Maps: M5.1 City house
Maps: M5.2 Duke's residence
Maps: M2.2 Temple of Hesinde
Maps: M3.4 Dark Eyes Hideout
Maps: M4.2 Old Brewery
Main Quests
Sidequests
Chapter 4
Maps: M6. Moorbridge Marshes
Main Quests
Sidequests
Chapter 5
Maps: M7. Blood Mountains
Maps: M7.1 Ruins
Main quests
Main quests - Inquisition
Main quests - Witches
Sidequests - part 1
Sidequests - part 2
Chapter 6
Maps: M8. Over the Silver Waterfall
M8.1 Castle treasury
Main quests
Chapter 7
Maps: M9. Tallon
Maps: M9.1 Abandoned ore mine
Maps: M9.2 Dragon lair
Main Quests
Sidequests
Chapter 8
Maps: M10. Murolosh
Maps: M10.1 Mushroom Garden
Maps: M10.2 Grazima's warehouse
Maps: M10.3 Beer warehouse
Maps: M10.4 Secret Passage
Maps: M10.5 Aldessia's chambers
Main quests
Sidequests
Chapter 9
Maps: M11 – Depths of Gruldur
Maps: M11.1 Level 2
Maps: M11.2 Level 3
Maps: M11.3 Level 4
Main quests
Sidequests
Chapter 10
Maps: M12. Behind the Fire Falls
Main quests
Chapter 11
Maps: M13. Drakensang Mountain
Main quests
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