Dragon Age: Origins Game Guide by gamepressure.com

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Dragon Age: Origins Game Guide

Followers - Flemeth's grimoire | Followers Dragon Age: Origins Guide

Received from: Morrigan [Campsite]

Description: You can start Morrigan's quest by finding the black grimoire and in order to collect it you would have to gain access to Irving's office in [The Circle Tower - Mage Quarters] (M33, 10) - Followers - Flemeths grimoire - Followers - Dragon Age: Origins - Game Guide and Walkthrough

Description: You can start Morrigan's quest by finding the black grimoire and in order to collect it you would have to gain access to Irving's office in [The Circle Tower - Mage Quarters] (M33, 10). Once you have the magic book return to the camp and give Morrigan the grimoire to trigger a conversation. Morrigan will ask you to give her some time to study the book, so you'll want to talk to her again the next time you're in the camp. The witch will then tell you that Flemeth planned on using her to prolong her own life. Morrigan will therefore ask you to kill Flemeth and obviously she won't be allowed to accompany you in this quest. Exit the camp and travel with your team to [Flemeth's hut]. Talk to the old lady upon your arrival (M24, 2) and you'll be allowed to choose between letting Flemeth go or killing her. Notice that if you want to kill her she'll transform herself into a huge dragon which will make winning this fight extremely difficult.

If you decide to kill the witch don't forget that at least two members of your team should use bows, crossbows or spells to attack the dragon from the distance - Followers - Flemeths grimoire - Followers - Dragon Age: Origins - Game Guide and Walkthrough

If you decide to kill the witch don't forget that at least two members of your team should use bows, crossbows or spells to attack the dragon from the distance. In addition to that at least one warrior should remain close to the dragon to attack it and to distract its attention. Sadly you won't receive any additional rewards for killing Flemeth aside from experience points. Don't forget to collect a key by examining dragon's body before moving on.

If you choose to allow Flemeth to walk away she'll also give you a key, so in both cases you'll have to enter her hut - Followers - Flemeths grimoire - Followers - Dragon Age: Origins - Game Guide and Walkthrough

If you choose to allow Flemeth to walk away she'll also give you a key, so in both cases you'll have to enter her hut. Once you're inside find a locked chest and use the newly acquired key to open it and to collect Flemeth's grimoire (M24, 4). You may now return to the camp. Give the grimoire to Morrigan as a gift to end this quest.

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