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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

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Denerim - Something wicked | Denerim Dragon Age: Origins Guide

Last update: 11 May 2016

Received from: Sir Otto [Denerim - Elven alienage]

Description: Explore the area to the north-east of the main courtyard to encounter Sir Otto (M66, 5) - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

Description: Explore the area to the north-east of the main courtyard to encounter Sir Otto (M66, 5). You can agree to help the blind templar by locating a nearby source of evil. Start off by exploring the area to the west of Valendrian's house to find an insane beggar (M66, 6). Talk to her and ask her about her grandmother and about the bad people.

The next lead can be found to the south-east of Cyrians house - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

The next lead can be found to the south-east of Cyrian's house. Find a rotting corpse of a dog (M66, 7). Once you've examined the body return to Sir Otto (M66, 5) and share the information about all the clues you've discovered. You may now follow the templar to a door leading to [Denerim - Elven alienage - Abandoned orphanage] (M66, 8). Save your game after arriving in the orphanage (M67, 1), because there's a high probability of failing this mission if something goes wrong in the next few minutes.

The biggest problem during the course of this mission will involve Otto himself - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

The biggest problem during the course of this mission will involve Otto himself. You won't be allowed to control him and Otto will want to join you in each fight. It's not a good thing, because he won't be too strong and therefore you'll risk a chance of losing him. If Otto dies you won't be allowed to finish the quest, so you'll have to figure out a way to deal with him. The best solution in my opinion is to turn off the feature which orders your team members to follow you and to close doors before Otto moves to the next room, because he won't be able to open any of the doors himself. I know it's not polite, but doing this will save him from the trouble and he'll only have to take part in two boss battles. Start off by moving forward and ignore the first ghost you encounter.

The first group of enemy units will attack you when youll get to a new corridor (M67, 2) and youll be dealing with a group of rabid attack dogs - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

The first group of enemy units will attack you when you'll get to a new corridor (M67, 2) and you'll be dealing with a group of rabid attack dogs. The animals will be hiding in two of the nearby rooms, so you'll have to be ready for them. Bear in mind that their attacks will inflict more damage than what you usually get. Once you've dealt with the dogs proceed to the next room (M67, 3) and attack a mini-boss (ghost of a tormented woman). The easiest way to make the ghost less deadly is to quickly surround it with your warriors.

The next room is going to be occupied by several weak ghosts and by a powerful one (mini-boss) - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

The next room is going to be occupied by several weak ghosts and by a powerful one (mini-boss). I would recommend standing near the passageway, so you won't be fighting more than two ghosts at a time. Once you've dealt with the spirits get ready for a proper boss battle (M67, 4) and this time Sir Otto will have to join the fight (he'll appear next to your team members as soon as the cut-scene has ended). Start attacking the main demon before other creatures appear near your position.

After youve taken care of the demon youll have to start attacking lesser shades and the biggest problem will be the fact that youll be dealing with a lot of them - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

After you've taken care of the demon you'll have to start attacking lesser shades and the biggest problem will be the fact that you'll be dealing with a lot of them. Focus on attacking the creatures located close to Sir Otto, because otherwise he would start losing health very quickly. Once you've disposed of all the monsters listen to a new conversation and head north (M67, 5). Don't forget to lock Otto in a large room where the first boss battle took place.

Youll be dealing with new ghosts and shades along the way, so you shouldnt be in a lot of hurry - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

You'll be dealing with new ghosts and shades along the way, so you shouldn't be in a lot of hurry. Monitor health bars of your team members and make sure to explore all the rooms, so you won't leave any monsters behind. You'll come across several abominations (M67, 6) near the last room and don't forget to move back after each kill to avoid the explosion. I would also recommend that you increase your resistance to fire by using proper spells or items, because it will be an important issue during the upcoming final boss battle.

Make your way to the last room of the orphanage (M67, 7) where youll start off by taking part in a battle with a mini-boss - Denerim - Something wicked | Denerim - Denerim - Dragon Age: Origins Game Guide

Make your way to the last room of the orphanage (M67, 7) where you'll start off by taking part in a battle with a mini-boss. This is merely an introduction, because Sir Otto will soon be murdered and you'll have to defeat a more powerful demon. Make sure to have a mage in your team with capabilities of healing other team members, because they'll be losing health very fast, especially if you won't make them more resistant to fire. Smaller creatures will appear inside the room in a short while, but I would recommend defeating the main boss first. This quest will officially end after you've killed all the monsters. Don't forget to start a new quest (Voices) before leaving the orphanage.

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