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Yesterday Origins Game Guide by gamepressure.com

Yesterday Origins Game Guide

Table of Contents

Chapter Six - Amsterdam and Paris | Walkthrough Yesterday Origins Guide

Last update: 24 November 2016

In this chapter as Pauline you are going to Amsterdam to ask your friend Weasel to help you in getting the coin. At the end you are going to rescue John. To do all of this you need to:

Put out of action uninvited Weasel's guests

As Pauline choose following options. Try to contact Weasel, then check Baxter's card. Check all phone numbers and search history. When you find information about auction, check lot #3.

Move to the right and look at the coins in the third segment - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Move to the right and look at the coins in the third segment. Click the second - it's the coin of judgment.

Then look further, check all options, wonder on warning John, spying on Baxter and getting the coin. Pauline will decide to ask for help her friend, Weasel and to do this you need to go to Amsterdam.

(If you interacted with all hotspots: on characters, objects, items - including items in the inventory and now you hasn't missed any hotspots during Pauline' surfing on Internet, you will get Professional Knowledge achievement).

Being at place, look at the red alarm on the boat's post. You can't just go on board, you need to sneak in. In that case just jump down from the bridge.

Look through the small window - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Look through the small window. Inside are two armed guests, one of them is sleeping. Take a life ring (under the window) and one of the paddles (on the right). Check the box near the left board and take a fixing tape. Use ladder to go on the roof.

Check the entrance, Pauline will get an idea how to get rid of the guests (information surprise) - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Check the entrance, Pauline will get an idea how to get rid of the guests (information surprise). Return to the stern (arrow on the right board), click the window, click the man who is sitting and use information surprise, paddle, life ring, and a fixing tape.

Now you need to take from the box (on the post on the left side) several PVC tubes, pliers, and PVC elbow - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Now you need to take from the box (on the post on the left side) several PVC tubes, pliers, and PVC elbow. Combine two tubes with the elbow, you will get false weapon. Now use pliers on the plant (on the right) to get a thorn. Click the window, click the sleeping man and use the last tube, thorn and your false weapon.

Get quickly to London

After conversation with two men talk with Weasel about everything. After talking about meeting with the client, you will get information about his private plane. Talk about painting to get a tablet. Talk about coin to get information about gold. Then look at Weasel, and at Pauline.

Observation of Weasel:

  • left (from player's view) eye;
  • tattoo on the left collarbone;
  • torques on the neck (from the left side).

Observation of Pauline:

  • left (from player's view) pocket of jacket;
  • right thigh;
  • chin (from the left side).
Go upstairs, and out - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Go upstairs, and out. Look at The Westertoren Tower and use tablet to make a photo. Come back to the living room.

Look at Julius (guy on the left) and Marcus (on the right).

Observation of Julius:

  • right (from player's view) eyebrow;
  • mouth;
  • chain on the neck;
  • collar (from the back).

After this observation you will get information about Julius' gold teeth.

Observation of Marcus:

  • nose;
  • left (from player's view) lapel;
  • glove on the right hand.

Talk with Julius about everything, at last talk about plane (information agreement). If you want to know more about brothers talk with Marcus.

Go to Weasel, give her back the tablet, you can also use the information about teeth on her.

Come back upstairs and use on Julius pliers, information about gold, and about teeth (just like on the picture above) - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Come back upstairs and use on Julius pliers, information about gold, and about teeth (just like on the picture above). Surprisingly, Julius will agree, and you will get three gold implants. Give them to Weasel.

(If you interacted with all hotspots: on characters, objects, items, including items in the inventory, you will get Ship Captain achievement).

Release John

Look through the window and check the door. Click tablet in the inventory, Pauline will check cameras.

Check the box on the left side of location - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Check the box on the left side of location. Click the top of it and the opening in the box. It is big enough for Pauline to reach out with her hand (information handle).

Now look at the boxes on the right. Choose three of them (small, medium-sized and big box - if you have a box in one size, Pauline will won't take identical one). Look at the boxes in the inventory (at the bottom). After examining the big box, you will get information hideout. Use the medium box on the box on the left, then on the medium box use the big one.

Take a wooden wedge (near the door; on the ground). Click the floor and put the wedge under the loose tile. Click Lenny and look at him. You can also click Gines and look at him.

Observation of Gines:

  • monitoring equipment;
  • medallion on the chest;
  • right (from player's view) cheek;
  • wheelchair (from the back).

Observation of Lenny ('Ursus'):

  • point between eyebrows;
  • the rope tied to the key (left pocket of the trousers; from player's view);
  • right forearm.

As a result of Lenny's observation, you will get information about key. When Lenny and Gines will be away, click the big box and use information hideout, opening and key. Pauline will steal the key and get inside the building.

Look at the box on the right - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

Look at the box on the right. Open it and take a corkscrew. You can also look at other tools. Check crate door, look at the coded lock (on the right). Pull the lever on the left.

Talk with John. Click the crate door to see John again.

Observation of John:

  • right (from player's view) eye;
  • fly front.

Talk with him about everything. When you tell him everything is ready for escape, you will get information Mole. Ask him about the code and dates. Click the coded lock and set the date of transmutation (1501) - in every row click LPM to set a right number.

As John take care of Boris - Chapter Six - Amsterdam and Paris | Walkthrough - Walkthrough - Yesterday Origins Game Guide

As John take care of Boris. Try to talk with him, then look at the laboratory table. Take a bottle of horseradish powder and use it on Boris. Talk with him about escape. In the inventory pull out the blade of the corkscrew which Pauline gave you. Look at Boris:

Observation of Boris:

  • nose;
  • tied hand (from the back).

Finally cut the ties (use the corkscrew). Use information about Mole on Boris.

Then in every dialogue choose any option you want.

(If during first meeting with Baxter you interacted with all hotspots: on characters, objects, items - including items in the inventory and during the second visit you hasn't missed any hotspots, you will get Tu Casa es Mi Casa achievement. For ending the game you will get This Is Not the End achievement. If you played the game without skipping cinematics, you will get I Can See Everything achievement. If you end the game in maximum 250 minutes, you will get Run, Immortal, Run achievement).

Watch cinematics after credits.

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