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World of Warships Game Guide by gamepressure.com

World of Warships Game Guide

Table of Contents

Modules and upgrades | Game mechanics World of Warships Guide

Last update: 11 May 2016

Each bought ship lacks any upgrades. Sometimes it makes playing such ship very unpleasant. In this chapter the general process of upgrading a newly bought ship is described. Here you will find information on what you should select in first order and what the recommended upgrades for various ship types are. Of course, it will be general advices and it will be a very good idea to think it all over in any specific situation by your own.

When buying upgrades for your ship, you should consider what you need the most - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

When buying upgrades for your ship, you should consider what you need the most. Usually, the best choice will be to buy new hull in first order. It will increase maximum hit points and very frequently also the amount of main artillery, additional artillery and anti-aircraft artillery cannons. In second order you should spend the obtained experience on upgrading the speed and maneuverability of the ship. Only after upgrading that you should invest in additional upgrades like fire control or seeing range. In some cases, especially when you're upgrading a battleship, you should start by increasing fire range. It will be especially crucial in case of American battleships.

Available upgrades

Slot 1 (available for tier I+)

 

Name

Price

Description

Main Battery Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Main Battery Modification 1

125 000

-20% to the risk of magazine detonation

-20% to the risk of the main battery becoming incapacitated

-20% to main battery repair time

Torpedo Tubes Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Torpedo Tubes Modification 1

125 000

-20% to torpedo tube repair time

-20% to the risk of torpedo tubes becoming incapacitated

Air Groups Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Air Groups Modification 1

125 000

+10% to aircraft gun effectiveness

AA Guns Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

AA Guns Modification 1

125 000

+20% to AA mount survivability

Secondary Battery Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Secondary Battery Modification 1

125 000

+20% to secondary battery survivability

Slot 2 (available for tier V+)

 

Name

Price

Description

Main Battery Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Main Battery Modification 2

500 000

+10% to main battery loading time

+15% to the main battery traverse speed

Torpedo Tubes Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Torpedo Tubes Modification 2

500 000

-10% to torpedo tube repair time

+20% to torpedo tube traverse speed

Gun Fire Control System Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Gun Fire Control System Modification 1

500 000

Increases main battery firing accuracy

Flight Control Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Flight Control Modification 1

500 000

Accelerates aircraft servicing

Air Groups Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Air Groups Modification 2

500 000

Increases survivability of fighters

AA Guns Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

AA Guns Modification 2

500 000

+20% to AA mount maximum firing range

Secondary Battery Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Secondary Battery Modification 2

500 000

+20% to secondary battery maximum firing range

Increases secondary battery firing accuracy

Slot 3 (available for tier IX+)

 

Name

Price

Description

Main Battery Modification 3 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Main Battery Modification 3

3 000 000

Decreases main battery loading time

Torpedo Tubes Modification 3 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Torpedo Tubes Modification 3

3 000 000

Decreases reload time of torpedo tubes

Gun Fire Control System Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Gun Fire Control System Modification 2

3 000 000

Extends firing range of the main battery

Flight Control Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Flight Control Modification 2

3 000 000

Increases aircraft speed

Air Groups Modification 3 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Air Groups Modification 3

3 000 000

Increases survivability of attack aircraft

AA Guns Modification 3 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

AA Guns Modification 3

3 000 000

Increases AA effectiveness

Secondary Battery Modification 3 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Secondary Battery Modification 3

3 000 000

Decreases secondary battery loading time

Slot 4 (available for tier III+)

 

Name

Price

Description

Damage Control System Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Damage Control System Modification 1

250 000

-3% to the risk of flooding

-5% to the risk of fire

Propulsion Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Propulsion Modification 1

250 000

-20% to the risk of the engine becoming incapacitated

-20% to engine repair time

Steering Gears Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Steering Gears Modification 1

250 000

-20% to the steering gears repair time

-20% to the risk of the steering gears becoming incapacitated

Slot 5 (available for tier VI+)

 

Name

Price

Description

Damage Control System Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Damage Control System Modification 2

1 000 000

-15% to flooding recovery time

-15% to time of fire extinguishing

Propulsion Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Propulsion Modification 2

1 000 000

-20% to time for reaching full power

Steering Gears Modification 2 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Steering Gears Modification 2

1 000 000

-20% to rudder shift time

Slot 6 (available for tier VIII+)

 

Name

Price

Description

Target Acquisition System Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Target Acquisition System Modification 1

2 000 000

+20% to maximum acquisition range

Concealment System Modification 1 - Modules and upgrades - Game mechanics - World of Warships - Game Guide and Walkthrough

Concealment System Modification 1

2 000 000

-10% to detectability

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