Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

World of Tanks Game Guide by gamepressure.com

World of Tanks Game Guide

Table of Contents

M4A3E2 Sherman Jumbo | American tanks World of Tanks Guide

Last update: 11 May 2016

1 - M4A3E2 Sherman Jumbo - American tanks - World of Tanks - Game Guide and Walkthrough

General information

 

Name

M4A3E2 Sherman Jumbo

Type

Medium tank

Tier

VI

Armament

Gun 76 mm Gun M1A2: penetration 128mm; damage 115

Armor

Hull: 101mm/76mm/38mm

Durability

730 hit points

Mobility

Top speed: 35km/h, engine: 400KM

M4A3E2 Sherman Jumbo is a direct successor to the standard M4 Sherman. Jumbo is modified, upgraded version of its predecessor. First important difference is its improved armor. It has been increased twice, front plate now has at least 102mm, and with great angle as it is positioned the real armor thickness is around 120mm. The turret is armored even better, its virtually impenetrable now. Sadly, the cannon hasn't changed. 105mm cannon is still available, but when Jumbo is thrown against tier VI-VIII it doesn't work well. Gun M1A2 76mm with 128mm penetration is far better. But it doesn't allow to play calmly, and the damage dealt is only 115 points. This gun has nice rate of fire which is 18 bullets per minute. In addition to armor another advantage of Sherman Jumbo is its mobility. Top speed is only 35 km/h, but for such armor it is a nice specification. Gameplay style depends on enemy tier. If most of enemies is on same level you can risk frontal attack, but don't get too far ahead. If you're facing tier VII and VIII tanks you should decide on backing up heavy tanks and keep at the second line during the assault.

Development, equipment, crew

When you buy Sherman Jumbo most of modules should be already developed. All that you have left to do is secure yourself better mobility - develop suspension and engine and a better turret.

Preferred equipment: toolbox, coated optics, improved guiding system

Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.

Weak points

The hull of Sherman Jumbo is well armored, mostly thanks to the great angle at which the main plate is placed - M4A3E2 Sherman Jumbo - American tanks - World of Tanks - Game Guide and Walkthrough

The hull of Sherman Jumbo is well armored, mostly thanks to the great angle at which the main plate is placed. Avoid shooting at front armor, especially at the lower plate that is virtually impenetrable. Visible weakspot that is the machine gun socket in fact isn't a weakspot. It has the same thickness as rest of the armor.

Your main target should be the turret, but it requires pretty accurate gun. You should mostly aim under the gun. The armor thickness at that spot is only 70mm and it isn't angled at all. You can try shooting at sides of the turret and the small commander hatch as well, bet they are well angled and penetrating the armor depends on luck. Remember not to shoot at gun mantlet. The armor thickness at that point gets even to 300mm.

How to play...

...as the driver of M4A3E2 Sherman Jumbo?

Remember, you have good armor. Use it. While in direct combat, always position yourself front towards enemy and sidescrap your vehicle a bit.

Utilize the nice accuracy and rate of fire of your gun and fight from distance - support other heavy tanks that fights in close range.

If you're fighting against tanks of same tier as yours you can try to fight in first line. But watch out not to be flanked.

Aim at the sides of back of enemy vehicle, if that is not possible, aim at weakspots at front armor. Since your cannon has low penetration you are forced to search for less armored parts of enemy vehicle.

...against M4A3E2 Sherman Jumbo?

Avoid shooting at the front of Sherman Jumbo. If you have to, it is best to aim at the lower part of the turret or its sides.

If you're not able to penetrate Jumbo armor, retreat behind stronger tanks. Sherman Jumbo is vulnerable to attacks from both sides.

Try to detrack your enemy. It will allow you to flank him and deal some damage.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Wargaming.net or Wargaming.net. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.