100mm 62-100T: penetration 215mm; damage 320
Hull: 120mm/90mm/60mm, turret: 201mm/148mm/50mm
1450 health points
Top speed: 40km/h, engine: 580HP
Medium distance combat, Support tank, close combat
The 110 is a vehicle that combines the characteristic features of the IS-2 and the Soviet IS-3 heavy tanks. It also has the "pike-nose" which, due to its inclination, is capable of reflecting the majority of the enemy shots. Apart from that it has a high top speed and a turret resistant to damage. Unlike the IS series tanks, it is armed with a cannon of a smaller caliber: the fast-firing 100mm 62-100T.
Development, equipment, crew
From the very beginning, your tank should be using the modules developed for the IS-2: the 122mm D-25T cannon and the 12150LS driving unit. In the first place, you will have to develop new suspension, then the turret and the 100mm 62-100T cannon.
Preferred equipment: shell rammer, vertical stabilizer, improved ventilation.
Optional equipment: toolbox, improved guidance system
Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.
The glacis plate, i.e. the pike-nose, is virtually invulnerable to fire from cannons of the penetration value ranging 200-220mm; the better cannons are capable of penetrating it but, in spite of that, I recommend against firing at this fragment of the 110 tank. A much better points is the lower (triangular) plate - you can damage it using cannons of 175mm penetration value. In the case, in which the opponent is angled, you can aim at the sides of the nose - without the protection ensured by the natural, big angle of attack, you can penetrate it without major problems.
Unlike in the Soviet IS-3 the sides of the 110 are very vulnerable to fire, because it does not have the double armor layer. Taking shells to the tracks is still possible, but it has been limited to the lowest caliber cannons- shells fired from cannons of the penetration value of 260mm can damage you without major problems.
The turret of the 110 is nearly identical with the one on the Soviet IS-8 heavy tank. It is rounded and it has 201mm of armor at the front, thanks to which it is capable of repelling the majority of shells aimed at it. Only the cannons of tier ten vehicles, which use premium shells, are capable of piercing it. In the case in which you use cannons of penetration values (around 220mm) you can aim at the point marked in the picture, but you need to keep in mind that it may ricochet.
Just like in the Soviet tanks, the ammo compartment is at the back of the turret and directly under it, in the hull. It is worth noting here that the 110, just like the IS-3, has the tendency to explode after one direct hit. The engine is at the back of the vehicle.
How to play...
...as the driver of the 110?
- The first and the most important rule: the nose always needs to be pointing at the opponent, thanks to which you become less vulnerable to fire. The opponent who is attacking you at an angle, or from the side, will have no problems dealing damage to you.
- While fighting with vehicles of the same, or lower, tier you only need to make sure that you have hidden you're the lower-front armor plate. After you position the 110 in hull down You will be, virtually, indestructible. The additional upside is the high rate of fire of the 100mm 62-100T cannon, which allows you to eliminate, practically, any tier eight vehicle, in a one-on-one duel.
- While fighting against vehicles of a higher tier, you need to try to expose to fire your turret only. this is so, because your front armoring may be damaged. The 100mm 62-100T cannon that you are armed with is insufficient for fights with these opponents - not only do you need to hit their weak points, but also to use the subcaliber ammo.
- The 110 may not be the most mobile of heavy tanks in its tier, but the considerable top speed allows it to move around the map quite quickly. Use it to change direction of your attacks and for possible quick returns, from the endangered fragments of the frontline.
- While unlocking the successive modules, you will have to carry the 122mm D-25T cannon around. This cannon is insufficient, for a tier eight tank, which is why you will have to use the HEAT shells. It is, unfortunately, very expensive (4000 credits per shell), which is why this tank is one of the best opportunities to spend the accumulated spare experience.
- This tank has a low elevation arc of the cannon, and it should not fight in hilly and mountainous areas.
...against the 110?
- It is imperative that you attack the 110's lower-front armor plate, or the sides/back. The nose of the 110 can repel surprisingly many shells, which is why there is no point in wasting ammo over it.
- While on a tank of a lower, or the same, tier you should not get involved into one-on-one duels with this tank. Its high rate of fire allows it to defeat, practically, any opponent (with the exception of the AMX 50 100 that packs even more firepower).
- Vehicles of the higher tiers should have no considerable problems with destroying the 110. The penetration value of the 100m 62-100T cannon is not too high and the enemy will, usually, have problems penetrating your armoring. Still, you need to watch out for tanks that fire premium shells.
- Although hitting the 110 with a self-propelled gun, may be difficult, each damage that you deal may be catastrophic: this tank often receives critical damage.