107mm ZiS-6: penetration 167mm; damage 300
Hull: 90mm/90mm/75mm, turret: 100mm/100mm/75mm
880 health points
Top speed: 35km/h, engine: 700HP
Medium distance combat, close combat
In spite of its unique name, the T-150 is another enhancement of the KV-1. Unlike in the mobile KV-1S, in this version, what has been stressed is the heavier armoring and the cannon, which you have already seen on the KV-2: the 107mm ZiS-6 with high penetration value and short reload times.
This tank may seem useless, at first (especially if compared with the KV-1S and the KV-2), but it turns out to be a formidable opponent, for any tier six tank. The reliable armoring, very durable turret and a good cannon allow it to defeat the majority of opponents during one-on-one duels, and start the attack, if necessary - thanks to the high number of health points, it is capable of taking on the enemy's first salvo and pave the way for the rest of the squad.
Development, equipment, crew
From the very beginning, you have access both to the 122mm U-11 howitzer and to the 57mm 413 cannon of fast rate of fire: both of these canons should be first developed for the KV-1 and both will have its upsides and downsides, after mounted onto the new tank. In the case in which you have reached the T-150 along the path through the KV-2, you will also have access to the V-5 engine and to the 107mm ZiS-6 cannon, but you will not be able to use it yet, due to the lacking turret.
There are two paths of development for this vehicle. The first one focuses on the quick development of the turret and suspension and then, on mounting the 107mm ZiS-6 cannon, which will increase your firepower considerably., but causes problems connected with the insufficient engine. This path is often preferred by the users of the KV-2.
The players who reached the T-150 through the KV-1, should first develop the 85mm S-31 cannon, and then focus on the engine. The turret and suspension should be developed at the very end.
Preferred equipment: shell rammer, improved guidance system, improved ventilation.
Optional equipment: toolbox.
Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.
Just like the KV-1S is a half way through, between the KV-1 and the IS heavy tank, the T-150 is a tank between the KV-1 and the KV-3, and at the same time, it combines the features of both these vehicles. In spite of the familiar armoring pattern, its thickness has been increased to 90mm, which makes the tank more resistant to the cannons mounted on lower tier vehicles. While attacking the T-150, you should aim the very same points which you did in the case of the KV-1 but, as far as this is possible, you should angle your vehicle, in relation to the opponent.
The improved turret of the T-150 has the thick cannon armor seen on the KV-3: as far as possible, never fire at this fragment of the armoring, because it is often capable of withstanding direct hits without any low of the vehicle's health points. In the case in which you see no other way out and you need to attack the T-150 up front, you should target the cupola.
Shells fired at the front of the vehicle, right below the turret, are capable of damaging the ammo compartment; the engine is located at the rear side of vehicle, by shooting there, you can set the vehicle on fire.
How to play...
...as the driver of the T-150?
- The T-150's playing style is similar to the one that you have implemented on the KV-1. Your tank is quite resistant to fire, and the front side of the turret is, virtually, impenetrable. You can use this to your advantage by hiding the hull behind an elevation, low ruins, and expose only the cannon armor to fire.
- The 107mm ZiS-6 cannon is not too accurate, but it has reliable penetration value and it deals a lot of damage. In combination with the high rate of fire, these features allow you to win duels with the other tier six tanks.
- While fighting against lower tier vehicles, you do not need to worry too much about their fire - if inclined at a slight angle, the front of the vehicle is capable of repelling nearly all shells, ad your cannon destroys the enemy after the second direct hit.
- While attacking an enemy of a higher tier, you can expect a lot of ricochets. Tier seven and eight tanks are capable of penetrating your armor without any problems, but the T-150's cannon armor still remains, virtually, indestructible. Use this to your advantage, by hiding the hull behind natural obstacles and aiming at the enemy's weak point. Should the opportunity arise (your enemy switches current targets) you can leave your cover and lay fire down at its side armor.
...against the T-150?
- While playing on a lower tier tank, your only chance is an attack from behind, or using premium shells and attacking from the side. The T-150 is exceptionally resistant to fire and it has a good cannon, which is why you should avoid the exchange of fire.
- While on a tank of the same tier, you still cannot ignore your enemy. Misaimed shells will be repelled by the T-150's armor, and its cannon armor will absorb the impact of any direct hit. Again, you will have to attack it from the side or from the back, or aim at the weak points in the enemy's front armoring.
- While on a tank of a higher tier, you can be sure to penetrate the T-150's hull at any point. Unfortunately, its turret (or rather, the cannon armor) is still going to pose an insurmountable obstacle. It will, again, be necessary to fire at its side, or to cut the distance short and attack the hull directly.