OQF 20-pdr Type A Barrel: penetration 226mm; damage 230
Hull: 76mm/51mm/38mm, turret: 165mm/112mm/90mm
1450 health points
Top speed: 40km/h, engine: 750HP
Medium distance combat, Support tank, sniper, passive scout
The Centurion Mk.I starts a line of British universal tanks - vehicles of good mobility, the highest penetration value, among tier eight tanks and large firepower. This vehicles, just like its predecessors, is poorly armored and is quite bulky but, thanks to the perfect gun elevation, and thick cannon armor, it is capable of conducting fire from behind elevations or ruins, while exposing the most resistant part of its armor. This vehicle is similar to the American Pershing, in the way it plays.
Development, equipment, crew
First of all, you should develop the OQF 17-pdr Mk.VII cannon (it can be unlocked while playing the Black Prince heavy tank). Then develop: better suspension, a new turret and a new OQF 20-pdr Type A Barrel. After you re-equip the vehicle, you can complete developing the remaining modules.
Preferred equipment: shell rammer, vertical stabilizer, binocular telescope
Optional equipment: camouflage net, improved ventilation, coated optics, improved guidance system
Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.
Just like with the remaining British medium tanks, the hull's armoring is no obstacle for the shells fired at you. The Glacis plate can, occasionally, repel a shell, but this happens extremely rarely. The turret of the vehicle is equipped with very thick cannon armor, which is impossible to be pierced with most cannons. If you can hit weak points of the enemy vehicles, you can attempt firing several shells at the roof of the turret, right above the cannon armor.
Direct hits into the front of the vehicle often damages the ammo compartment, and the engine is located at the hull's rear.
How to play...
...as the driver of the Centurion Mk.I?
- In comparison with the Cromwell and the Comet, it is a much slower vehicle - should not race towards the strategic points on the map (e.g. the hillocks of Karelia), because it will be the last to get there. Its mobility allows, however, changing positions easily, or easy rides up the slope and the other elevations.
- The Centurion Mk.I is perfect for battling from behind elevations - after you enter the hull down position, you can easily shoot alongside the slope, while exposing only the thickest fragment of the turret, equipped with the cannon armor.
- The OQF 20-pdr Type A Barrel is the best weapon available for the medium tanks of tier eight - it has excellent penetration value and perfect accuracy, thanks to which you can deal damage to your enemies, with ease.
- While fighting enemies of the higher tiers, it is necessary that you hit the weak points of their armoring. Fortunately enough, the accuracy of your cannon allows you to penetrate those points on a regular basis, and deal damage to the enemy.
- It is necessary that you hide the lower front armor plate at all times, because the ammo compartment behind it, is often damaged.
- Your vehicle has no armoring (save the cannon armor), which is why, as much as possible, you should avoid enemy fire. I recommend that, while fighting in the hull down position, you move along the hill to avoid getting hit with an artillery shell - often, it takes only one shell to destroy the vehicle.
- Thanks to the good visibility, this vehicle works excellently as a passive scout. After you mount it with the binocular telescope and wait for 3 seconds (to activate it) you will be able to detect most of the enemies before they spot your Centurion Mk.I.
...against the Centurion Mk.I?
- This vehicle is very poorly armored (save the cannon armor) - each direct hit, even one fired from a cannon mounted onto a light tank, should deal damage to this tank.
- If you aim at the lower-front armor plate of the Centurion Mk.I, you can damage its ammo compartment and wound the driver, which will make it considerably more difficult for the enemy to continue fighting.
- The greatest problem for you, are the Centurion Mk.I tanks in the hull down position. To defeat them, you will need to flank the enemy, launch a frontal charge (which includes losses) or summon artillery support.
- Since the Centurion Mk.I is not too fast a tank, a skillful artillerist will be capable of hitting it on the move. It often takes only one shell to eliminate it from further combat.