OQF 77mm cannon Mk.II: penetration 148mm; damage 140
Hull: 76mm/43mm/32mm, turret: 111mm/63mm/57mm
1150 health points
Top speed: 51km/h, engine: 650HP
Support tank, medium distance combat
In comparison with Cromwell, the Comet is a much slower vehicle. Its armor is still very weak but, after you have unlocked all of the upgrades, it gains its greatest advantage - the turret with armor plating to the cannon. This is this module that, in combination with excellent depression of the cannon,, and reliable mobility, makes this tank one of the best tier seven tanks. In spite of being equipped with quite weak cannon (it is necessary to have a dozen-or-so subcaliber shells) in good hands, this tank is capable of flanking and destroying heavier opponents with ease.
Development, equipment, crew
From the very beginning, you have access to the 75mm Vickers HV cannon and the Rolls-Royce Meteor Mk.IVB engine, which you have developed for Cromwell. The next step is to develop improved suspension, the turret and finally, a new cannon.
Preferred equipment: shell rammer, vertical stabilizer, improved ventilation
Optional equipment: camouflage net, binocular telescope, coated optics, improved guidance system
Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.
Just like in the case of Cromwell, the Comet's hull is incapable of stopping, virtually, any shell fired against it. The improved turret (1150 health points ) has a very thick armor plate that is capable of repelling even the largest-caliber shells. It is the only strong point in this vehicle's armor and, unfortunately, often the only fragment that you will be capable of firing at.
How to play...
...as the driver of the Comet?
- This vehicle, just like virtually any medium tank, is fast enough to move around the map, and change shooting positions easily.
- The best cannon available for you, unfortunately, does not have too high penetration value, which is why you will often have to wander around, in order to attack the target's exposed rear or the sides.
- The Comet is perfect for fighting from behind elevations - after you have positioned this vehicle in the hull down position, you can easily shoot alongside the slope, while exposing to fire only a fragment of your turret, which is equipped with thick cannon armor.
- Just like the majority of medium tanks, the Comet is capable of forming wolfpacks and destroying smaller groups, thanks to superior firepower.
- Your vehicle has no armor (save the cannon armor) and this is why, as far as it is possible, you need to avoid enemy fire. I recommend that, while fighting in the hull down position, often move alongside the hill, to avoid artillery fire - it often takes only one well-aimed shell to destroy this vehicle.
- The Comet has a large firepower - it is capable of defeating most of tier seven medium tanks, in one-on-one duels.
...against the Comet?
- Just like in the case of any fast vehicle, it is necessary to learn how to fire shells in advance, to be able to hit the fast-moving Comet.
- If the enemy stops to fire an aimed shot, it is worthwhile to try de-tracking it. The immobilized Comet is one of the easiest tanks, in the game, to destroy.
- It is imperative that you watch out for wolfpacks formed off Comets, or supported by them. These tanks can easily eliminate a lone heavy tank from combat.
- You should avoid one-on-one duels with the Comets, unless they have been already damaged, this vehicle packs a lot of firepower and it is capable of defeating most tanks of the same tier.
- The greatest problem are the Comets in the hull down position. To defeat them, it is necessary to flank the enemy, to initiate a frontal charge (which includes losses) or to summon artillery support.