7.5cm KwK 40 L/48: penetration 110mm; damage 110
Hull: 60mm/60mm/40mm, turret: 50mm/30mm/30mm
440 hit points
Top speed: 55km/h, engine: 585HP
Medium range combat, support tank
The Pz.Kpfw. III/IV is a tank that combines the elements of the Pz.Kpfw.III and the Pz.Kpfw.IV. As such, it has elements common to both of the vehicles: good mobility and acceleration, and also a decent (as for a medium tier V tank) armor. Unfortunately, the small turret is its greatest disadvantage. It prevents you from mounting the cal. 10.5cm howitzer. This vehicle can well be called the poor brother of the Soviet T-34. If properly used, the Pz.Kpfw. III/IV is capable of influencing the outcome of battles but, you need to remember that you cannot win every fight on your own.
Development, equipment, crew
Start developing your Pz.Kpfw.III with installing the engine Maybach HL 120 TRM engine, after which you should develop another driving unit: Maybach 157 P. Now you can improve on the turret and mount the 7.5cm KwK 40 L/48 cannon. The final step is to unlock new suspension and the radio that is missing here.
Recommended equipment: shell rammer, improved guiding system, improved ventilation
Optional equipment: toolbox, camouflage net, binocular telescope
Skills and perks: sixth sense for the commander, repair for the rest of the crew. Then, brothers in arms for the entire crew.
The upper front plate of the Pz.Kpfw.III/IV, thanks to its considerable thickness, and the angle of inclination, can regularly fend off against projectiles fired by the vehicles of a lower tier and, after the tank is positioned at a slight angle, it is also resistant to the attacks of some of the vehicles of the V tier. The sides of the vehicles are also protected with 60 mm thick steel plates. Still, the rear is very vulnerable to attacks.
The turret in the Pz.Kpfw.III/IV is the same as in the Pz.kpfw.IV - does not provide any protection against the enemy fire.
The ammo compartment is located at the back of the turret, and directly below: the engine, typically at the back of the hull. Fires shot into the middle of the bottom-front armor plate are capable of damaging the gearbox and setting the tank on fire.
How to play...
...as the Pz.Kpfw.III/IV driver?
- This vehicle is one of the fastest medium tanks of tier V, which allows you to move swiftly around the map, win strategic positions and flank the enemy forces.
- This tank has a decent front armor plate, capable of repelling virtually all shells fired by the tanks of a lower tier and, after being angled, it will also protect you against some of the attacks from the tier V vehicles.
- The 7.5cm KwK 40 L/48 allows you to attack the vehicles of the same, or of a lower tier, without any problems, as well as the skirt armor in the tanks of a higher tier. Thanks to the high rate of fire, you will bring the enemy's health points down quickly.
- High mobility allows you to move around the heavier, slower tanks, which allows you to hunt down the solitary enemy vehicles.
- Thanks to the high top speed, this tank may be used for scouting.
- If you drive a vehicle of a lower tier, fighting the Pz.kpfw.III/IV may turn out to be a really demanding task. To penetrate its armor, you will need to attack it from behind, or fire at the turret.
- Although most tier V cannons are capable of damaging the Pz.Kpfw.III/IV's glacis plate, I recommend against the exchange of fire up front. The chances are high that several stray ricochets will turn you from hunter into the prey. It is much safer to attack this tank from a side or from behind.
- A higher tier tank should only watch out for the flanking Pz.kpfw.III/IV. Higher-caliber cannons will have no problems with this vehicle.
- Just like in the case of the Pz.Kpfw.IV, you should deal with the flanking Pz.Kpfw.III/IV as quickly as possible. Their presence, at your back, is very risky and they can easily destroy the artillery, and pierce the rear armor plate in the heavy tanks.