Each crew member after reaching 100% of experience level can start learning skills which provide bonuses even during training and perks, which start working only when they reach 100%. These abilities have additional impact on our vehicle, increasing tank performance above values given in the garage. Below you'll find the list of all skills and perks available in the game, along with their description:
Improves repair of damaged modules. Average level of entire crew is taken.
Improve camouflage factor of the vehicle. Average level of entire crew is taken.
Improves ability of putting out a fire and reduces amount of damage taken by vehicle during the fire. Average level of entire crew is taken.
It gives additional experience points for all crew members except Commander. Each 1% of this skill results in 0.1% additional experience points for the crew (10% max).
Increases view range of o 0.02% per level (2% max)
Jack of All Trades
Enables the Commander to fill in for knocked-out crew members. Effective experience equals 0.5% per level (50% max). When there is more than one knocked-out tanker, experience points are divided evenly between their roles.
Reduces the accuracy penalty from a damaged cannon by 0.2% per level (20% max)
Reduces the accuracy penalty during turret rotation and gun movement by 0.075% per level (7.5% max)
Decreases ramming damage to our vehicle and increases ramming damage to an enemy vehicle by 0.15% per level (15% max). It doesn't apply when an enemy vehicle is stationary.
Reduces the maneuverability and acceleration penalties due to soft terrain by 0.1% per level (10% max ) and due average terrain by 0.025% per level (2.5% max).
Reduces the accuracy penalty applied to a moving vehicle by 0.04% per level (4% max). It doesn't apply to rotation of the vehicle, but only to forward and backward movement.
Increases vehicle rotation speed by 0.05% per level (5% max)
Increases view range by 0.03% per level (3% max)
Increases signal range by 0.2% per level (20% max)
Increases signal range of allied communications within our vehicle's radio coverage by 0.1% per level (10% max)
Brothers in Arms
Increases each major Qualification, as well as Repair, Camouflage and Firefighting skills by 5%. All crew members have to have this perk!
Allows knowing if the vehicle has been detected by enemy. It has 3 seconds delay. It doesn't inform us, whether the enemy can still see us.
Allows identifying the critical damage of targeted vehicle. It has 4 seconds delay.
Makes targeted enemy vehicles visible for two more seconds. It doesn't work in strategic view.
Increases the chance to critically damage enemy vehicle modules or crew with AP, APCR, HEAT shells. Doesn't work with HE shells.
Reduces the chance of engine fire by 25%.
Creates 17% chance that the correct type of shell is already loaded during the switch of shells types.
Shortens reload time by 9.1% if the vehicle has less than 10% HP.
Increases ammo rack durability by 12.5%.
Call for Vengeance
If radio operator has survived the destruction of his vehicle, he will report enemy positions for two more seconds.