Places, items, peoples - main plot
Points of interest, element not connected with plot
Places, items, peoples - secondary quests
Treasures (chests, safes, buried stashes)
Dave Carlson – Kpt. Carlson will be attacked by group od dogs. After you get rid off them you'll be able to talk to him about situation. He'll give you a quest to find a Woodson.
You can use Surgery on him to dress him, but his wounds are too seriuos and you can't save him.
Woodson – Woodson also will be attacked by mutated dogs. After you rescuing him he'll give a team quest to repair wall around the base.
Woodson is commander of Rangers in California. With him you'll be speaking about promotions (until radio won't be working you can go and talk to him to get a promotion) and he'll be giving you main orders.
Planks – Take them, to be able to repair holes in wall around the base.
Hole – Breach in the wall, repair it with planks.
Gate – Gate into wastelands. To open it you need a key, which you'll get from Woodson after repairing a wall around the base and visiting dying Carlosn.
Because the gat will be always closed when you go back, don't loose a key!.
Dave Carlson – When you repair whole wall, Woodson tell you to visit dying kpt. Carlson. You can ask him about detail of his team mission.
Bag – Shoot to bag, to bring it down. Inside you'll find an unique sniper rifle Sabra Marie.
Toaster – Inside you'll find some scraps and LAW.
Passage in wall – Turn valve to destroy a part of wall and make trespass.
Fire – When you get to base next time fire will be down and you'll be able to go through to this part.
Adrian Gordon – He'll be following you for some time.
Safe – To get to the safe shoot the door of container.