Militia Patrol – Few Militia men are guarding the passage. You can kill them, but this will break your reputation at Militia. You can also turn right before meeting the group. Use Brute or explosives in order to get through the boards blocking the passage. This will allow you to bypass the enemy group.
Banana pudding – In couldron by the road.
Toaster – Pocket knife, bring it to Rambeau in Hollywood and trade for unique bladed weapon.
Statue – +1 to Skill points.
First outpost – Here you'll find brother Franks. To pass him you've to collect a tribute for a Temple, which is a radioactive goop (or always you can just use a force to break through...). You'll be given a monk - Saphhiro, who'll be following you and what's more when you have a monk with you no-one in Canyon will try to attack you, but you won't be able to talk to Militia guys! If monks die you'll be attacked by Raiders whenever they see you.
With Franks you can trade, tell him about Chavez (if you met him before), and tell him about local Militia troops and their base when you find it. You can also tell him about Salt, this will eliminate him and his group.
Goop – Goop is needed for Temple as a tribute. Use on barrel given buckets from brother Frank.
Third outpost – Here you'll find brother Gorsky. He won't be pleased, if you don't have Saphhiro with you, but still he will open you a gate to Temple. After you meet Clyde you can talk to Gorsky about his situation.
Also he can be informed about destroyed second outpost and few other locations with dead peoples which you've found. If you wanna to help monks you can tell them about Militia and their troops.
Diamondback Militia stronghold – Secret entrance into main base of Diamondback Militia. You can get inside in few ways, for example by using the cart in front of the gate (high Perception required), opening the lock of the drawer and then hacking the computer inside or using the key which you could have received from suspicious stranger while entering the canyon, on the drawer. More information can be found further in the chapter.
Jill Yates – Here you'll find Jill Yates, Howdy and Doc. Doc is seriously wounded, you should use Surgery on him to help him, and he will sell you a medicaments in very low price.
Surgery also can be used on cowboy nearby, but he'll stay unconscious.
Calm Jill's cows by Animal Whisperer skill and tell her about it. Jill will give you a quest to find huy named Bart.
Attention - If you'll be asking Howdy about his brother he'll attack you and also will be obligated to kill Yates and Doc (if you already heal him). So, it's not the best solution. You can meet this trio later in Damonta, where you can trade with Doc again. Of course, if you didn't kill them before.
Bart – He'll be imprisoned when you'll meet him, to rescue him just open the lock. Then you can send him alone (he'll probably die, if you didn't clean the path) or say to go with you. Bart will leave you when you approach first outpost. In this moment you'll end this quest.
Brother Chavez – He wants you to deliver the message to brother Frank on I outpost. He'll attack you, if you'll try to search his chest (inside you'll find a rocket).
Tom – Tom wants to rescue his wife and his ready to go himself. You can convince him to help him (Smart Ass 2 or Hard Ass 4). If you want to keep Tom alive, you've to immediately run with him. Place which you'll approach will be surrounded by four Honey Badgers, which Tom will attack, but he has no chance in fight with them. If Tom will make it through the battle, he'll give you a key to his stash in Titan's Temple. However, first you must concince him to help him, otherwise you will not receive the key after the battle.
Tom's wife – In this place you will found a dead body of Tom's wife surrounded by 4 Honey Badgers. Immediately kill Badgers if you want to keep Tom alive. Alternatively clean area before you talk to Tom.
Skunkpig – He wants you to take him to first outpost. In reward you won't be attacked by Raiders on Arizona map (but on Canyon area you still are attacked if you don't have a monk). With Smart Ass 4 you can also get additional reward - medic pack.
Clyde – He wants you to give him some water. After that you can also promise him, that you'll inform monks in third outpost about his situation.
Second outpost – Not to much left from monks which were here. Nearby you'll find Gary Nigger, if you won't scare him telling him that you're murderer, he can trade with you.
Carts – A small argue between dwo farmers. You can help them to solve a problem (Kiss Ass 2, Hard Ass 6) or watch (from distance!) fireworks.
Sara – You'll be spectacor of accident in which woman named Sara will be casualty. She'll ask you to kill her. Also she'll give you a medalion and ask you to take it to David Barness in Damonta.
Raiders – You'll have to fight with them, if you don't have a monk with you.
Brother Rannel – Ralphy's father. If you have Ralphy in team, you'll see additional dialogue between them. He'll blow himself up, if you tell him to go home (dialogue option on 4 level).
Egodeath – He'll be trying to kill travelers whose lost monk. You can rescue them if you fast interject into discussion and using dialogue options say to him, that's not worth to bother them, or you can attack him, but other Raiders will attack you also. Firstly kill their monk, before he explode.
Militia Scouts – Outpost is observed by three Militia soldiers. They'll be shooting, if you'll be pressing them or if you don't have a monk with you.
Suspicious individual – He wants you to go with him behind a rock. He represents Diamondback Militia, which is trying to take control in Canyon. He'll tell his version of how the situation in Canyon looks. He'll ask you to consider helping Militia and find their main base. With Smart Ass 6 or Kiss Ass 4 you'll be able to get a key to main base.
Salt – He'll be pretending temple's guard. If you don't have monk with you, he'll be demanding tribute for passing. You've got to give him some valuable things or fight him.
If you go around him (going passage with heloderms) then he'll attack immediately and you won't have oportunity to talk to him.
After getting to the First Outpost you can inform the monks about Salt and they will get rid of the problem. Once it is done, you can return to Salt and search the body. You will probably not find the item you given to him, so pick something that isn't useful for you.
Eye of Providence – In safe behind the gate you'll find an Eye of Providence, which gives +1 to Inteligence. Safe requires to open high level of Safecracking (7, 8). Alternatively use dynamite.
Weapon – Here you'll find buried chest with weapon. You can tell about it to Gorsky on third outpost, and he'll give you 2 medic packs.