The chance of hitting the target and the number of damage dealt depend on:
- type and model of the weapon;
- the skills to operate it;
- distance from the target;
- the weapons penetration value and the type of armor worn by the opponent.
Each armor provides a character with protection, whose value is expressed with values from 1-10. Whether protection is effective, depends on the penetration value of the weapon used. Penetration value is also measured with values from 1-10 and determines how thick an armor the bullet can pierce, i.e. deal maximum damage. If penetration value is lower than the level of the armor, damage is appropriately lower. If it is higher - damage will be optimal. The effect of the individual weapons is different, depending on whether the target is armored, or not. The highest penetration value have blunt weapons, sniper rifles and, of course, heavy weapons. At the other side of the spectrum, there are automatic weapons and shotguns. Damage dealt by, e.g. energy weapons is based on the type of armor worn by the opponent. Owners of the conducting armors receive higher damage, whereas those with non-conducting ones take lower damage. You can view the armor type by rolling over the armor icon. The conducting ones have a lightning bolt in the upper-right corner. You can receive more information by rolling over the weapon in your equipment. The target's armor can be checked out after you roll the mouse over the target. If the armor decreased damage dealt, this will be represented by the red shield icon next to the value of the damage. This way, you also recognize if this is a conducting, or non-conducting one.
Also covers deserve a mention. By using the elements of the surroundings, you can cover from a gunfire, e.g. behind a car wreck. If, after you roll the mouse over that place, you see a white shield symbol, this means that your character will be protected there. It is then going to be more difficult, for the opponent, to hit them. Toughness of the cover depends on its kind - a wooden crate breaks up after several shots but, destroying a metal structure may require heavy gear. Also, the situation, of the character, plays a role in the game. A character standing on a hill deals more damage and has higher chances of hitting the target than one shooting uphill. All of the factors need to be considered, while positioning your people.