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Warhammer: Mark of Chaos Game Guide by gamepressure.com

Warhammer: Mark of Chaos Game Guide

Table of Contents

Mission 3: Another fortress | Chaos campaign: Act III Warhammer MOC Guide

Last update: 11 May 2016

Yes, yes, another fortress, but this time it seems to be easier. I decided to buy new regiments of Chaos' knights and warriors (both servants of Khorne). I took them for this battle, along with their higher level friends (one from each type), all heroes, two hellcannons, two wyrdspawns and bloodletters. I deployed them in the following way: cannons to the left, heroes to the right (Thorgar not attached to any regiment) along with new units and wyrdspawns, and the rest where they stand, but closer to the map's edge. Time to rock.

Move hellcannons a bit forward until you see cannon as on the picture below, which is your first target. Meanwhile move group with heroes to a hill seen nearby to the right. Stand at its left side and wait, until Imperial group with another cannon appears. Kill them all and move Thorgar only toward first checkpoint. The rest of that group should remain in place for a minute and wait for cavalry regiment marching from the eastern direction.

First of three Imperial cannons we have to destroy - Mission 3: Another fortress - Chaos campaign: Act III - Warhammer: Mark of Chaos - Game Guide and Walkthrough
First of three Imperial cannons we have to destroy

Let's look at our situation: main forces still wait near the lower-left corner of the map, striking forces near lower-right, Thorgar is close to the wall and hellcannons ended firing at first tower. Our champion should have uncovered another cannon, which must be destroyed. Meanwhile Thorgar will provoke some swordsmen's regiment with their captain to exit the fortress and strike on us. Captain should be challenged and his regiment crushed by striking group. In this moment we can start moving the rest of troops closer to the wall.

When hellcannons destroy their rivals it's time to crumble the part of walls to the left of the gate. A hill nearby is a great firing position. It's good to move all three heroes (only heroes) to the checkpoint meanwhile and use their skills to harm foes standing on walls. When the breach is wide enough we move Thorgar inside the fortress and add remaining heroes to some regiments. Our brave champion, entering the castle, provokes all hostile troops to strike on him leaving their positions on walls. First he will be attacked by silver helms - use his ring on them to produce a wyrdspawn. When enemy's forces are busy fighting Thorgar we can use full strength to capture the fortress.

Now hellcannons should start destroying ships in docks, while the main forces will be finishing off hostile units. When you win this battle, regenerate your troops and move on to the next mission.

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