In Warhammer 40,000 Dawn of War III there are three different resources available to the player - Requisition, Power and Elite Points. Similarly to the previous installments of the franchise, those are gathered by taking control over resource points scattered around the whole map - doing so will increase your income per minute of a given resource type. In Dawn of War III, however, capturing point won't be enough to give you additional resources - this will only give you control over the point. To get any benefits of it, you must construct Generators on top of it.
Those are special buildings that can be placed on top of resource points, provided that a specific resource point has free room for any of those. Each resource point has special "sockets" attached to them and each of them can have one of the three colors - yellow (Requisition), blue (Energy) and purple (Elite Points). You can place different generators on top of each of those - a Retribution-generating on top of a yellow one, Power-generating on top of a blue one and one that will increase Elite Points gain on a purple. Finally, each resource point can have from 1 to 4 of those sockets - the number of them, as well as their types, can be checked, above all else, by looking on the mini-map.
Once the generator construction is finished, it will start generating resources. However, it's not over yet. The amount of resources gained from a resource point can be increased by upgrading the said point. The option to upgrade it will appear once at least one generator is already constructed on the resource point. Once the upgrade is done, the amount of resources generated by all of the generators on that point will increase by 25%. The upgrade can be done up to three times, increasing the resource gain of a point by 75%. What is more, both you and your allies can place generators and/or start upgrades on resource points - no matter who captured the resource point.
Finally, there are some things about resource points that you should always keep in mind, such as:
- Placing a Listening Post on top of a point will prevent the enemy from recapturing the point, but it won't increase the resource gain.
- If the enemy wants to recapture a point, he has to first destroy the Listening Points and then all of the constructed generators.
- Generators are constructed individually - if you want to, for instance, construct two at the same time, the second one will get into queue and start constructing once the previous one is done. This is why you should always (unless you have a huge surplus of resources) build them one by one to save resources.
- The Escalation phase also influences the amount of resources your points generate. You can check the phase by looking into the upper right corner of the screen - it will be I, II, III or IV. The first (I) phase has no influence on the amount of resources, but each subsequent ones increases it by 50%, up to 150%. Escalation phases change after 10 minutes - once the match lasts at least 30 minutes, the last (IV) phase will begin.