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Warframe Game Guide by gamepressure.com

Warframe Game Guide

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Elemental and Combined Damage | Damage 2.0 System | Warframe Warframe Guide & Walkthrough

Last update: 24 May 2018

In this short chapter, you will learn various facts about elemental damage in Warframe. This section also contains information on when such damage is useful.

Types of Primary and Secondary Elemental Damage

In addition to the 3 types of physical damage that you can inflict, there are 4 basic types of Primary Elemental Damage and 6 types of Secondary Elemental Damage. The basic types of damage are heat, cold, electricity, and toxin. You can gain these damage types by installing the relevant weapon mods. At any given time, you can only have one primary element applied to a weapon. When you add two primary elements to a weapon, it will begin dealing combined damage.

Types of primary elemental damage

 

Element

Icon

Status Effect

Heat

Ignites enemies, deals damage over time and causes enemies to panic - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Ignites enemies, deals damage over time and causes enemies to panic.

Cold

Freezes enemies, reduces their movement and attack speed by 50% for 6 seconds - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Freezes enemies, reduces their movement and attack speed by 50% for 6 seconds.

Electricity

 

Causes a Tesla Chain, which shocks enemies within a 3-meter radius and inflicts a 3-second stun.

Toxin

Inflicts Poison, which deals damage over 8 seconds - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Inflicts Poison, which deals damage over 8 seconds.

Types of combined elemental damage

 

Required Primary Elements

The Combined Element

Icon

Status Effect

Heat + Cold

Blast

Knockdown, inflicts a stun with a small area of effect - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Knockdown, inflicts a stun with a small area of effect.

Electricity + Toxin

Corrosive

Corrosion, reduces the enemys current armour by 25% - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Corrosion, reduces the enemy's current armour by 25%.

Heat + Toxin

Gas

Toxin Cloud, creates a cloud of gas that poisons enemies - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Toxin Cloud, creates a cloud of gas that poisons enemies.

Cold + Electricity

Magnetic

Disrupt, reduces the targets maximum and current shields (by 75% for 4 seconds) - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Disrupt, reduces the target's maximum and current shields (by 75% for 4 seconds).

Heat + Electricity

Radiation

Confusion, reduces weapon accuracy and causes the target to attack the closest units (including allies) for 12 seconds - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Confusion, reduces weapon accuracy and causes the target to attack the closest units (including allies) for 12 seconds.

Cold + Toxin

Viral

Virus, reduces the targets maximum health points (by 50% for 6 seconds) - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

Virus, reduces the target's maximum health points (by 50% for 6 seconds).

Effectiveness against various armour types

Damage

Flesh

Cloned

Fossil

Infested

I.Flesh

Sinew

Machine

Robotic

Shield

Cold

-

-

-25%

-

-50%

+25%

-

-

+50%

Electricity

-

-

-

-

-

-

+50%

+50%

-

Heat

-

25%

-

+25%

+50%

-

-

-

-

Toxin

+50%

-

-50%

-

-

-

-25%

-25%

Bypassed

Blast

-

-

+50%

-

-

-50%

+75%

-

-

Corrosive

-

-

+75%

-

-

-

-

-

-

Gas

-25%

-50%

-

+75%

+50%

-

-

-

-

Magnetic

-

-

-

-

-

-

-

-

+75%

Radiation

-

-

-75%

-50%

-

+50%

-

+25%

-25%

Viral

+50%

+75%

-

-50%

-

-

-25%

-

-

Damage

Proto

Ferrite

Alloy

Cold

-

-

+25%

Electricity

-

-

-50%

Heat

-50%

-

-

Toxin

Bypassed

+25%

-

Blast

-

-25%

-

Corrosive

-50%

+75%

-

Gas

-

-

-

Magnetic

+75%

-

-50%

Radiation

-

-

+75%

Viral

-

-

-

An example of Combined Damage

Everything depends on the order of placing the mods that add elements to a weapon. There is a so-called Mod Order in Warframe, which deals with the hierarchy in which the mods are arranged.

You can push for a change in this hierarchy when your weapon has a source of elemental damage by default (e - Elemental and Combined Damage | Damage 2.0 System | Warframe - Damage 2.0 System - Warframe Game Guide

You can push for a change in this hierarchy when your weapon has a source of elemental damage by default (e.g. the Dual Toxycyst pistols deal toxin damage, placing an electricity mod in the first slot will ensure that it is the first in the hierarchy). The same rules apply when using different mods which have the same elements, the first position in the hierarchy will be defined when they are combined.

Another example: if you have a weapon that deals electrical damage, e.g. the Lecta, and you put mods on it that add Cold, Toxin and Fire damage in slots 1, 2, and 3, you will get the following results: Viral damage (i.e. Cold + Toxin Damage) and Radiation (i.e. Fire + Electricity).

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