This chapter of the Valorant guide is devoted to Spike's planting and disarming tactics. Here, the player will find information on how to plant the charge, how to disarm it, and how to distinguish all of Spike's phases from the moment of planting to the explosion.
Teams in Valorant are divided into attackers and defenders. Attackers can win the round by completely eliminating the opponent's team or by planting Spike and making it explode. The defending team can do this in two ways: eliminate all targets before planting Spike, or win the round by disarming the charge. Below, the player will find a handful of information and advice that may be useful when planting or defusing the Spike charge.
- How to plant Spike
- How to disarm Spike
- Spike activity phases
- Bait while disarming the charge
- Create a good cover and support allies
How to plant Spike
The attacking team can win the round in two ways: by eliminating all players from the defending team, or by planting Spike and holding its position until it explodes. In order to plant Spike, the player must go to a specific location, which is marked on the map by large letters A, B, and/or C. Once the player is in the right area, they can plant Spike by pressing the right key (default is 4 on the keyboard). Planting Spike takes 4 seconds - after that time, the charge is armed and must be disarmed by the opposing team even after they eliminate all players from the attacking team.
It is worth pointing out here that if you stop planting Spike even for a brief moment, you will have to start the whole operation from the beginning. Pay extra attention to this, especially when there are only a few seconds left until the end of the round. When planting Spike, make sure it is set up in a place where someone on your team can keep an eye on it. The best places are where the opponent can only approach from one side, making them an easy target.
How to disarm Spike
If the attacking team managed to plant Spike in a given round, the defending team has to disarm it to win the match. When Spike is activated, the player hears a message that the attackers have armed the charge. From that point on, the defending team has exactly 45 seconds to disarm Spike.
Any player on the defending team can defuse the charge and doesn't need additional equipment - each player is equipped with that device. Go to Spike, press the right key (default 4 on the keyboard) and wait. The process of disarming Spike takes 7 seconds. It should also be noted that Spike can be disarmed twice. Once the progress bar has reached half, you can continue the process even after you stopped for a moment. Important! Once the charge has been defused by reaching half of the bar, the next part of the disarming process can be continued by another player.
Spike activity phases
As mentioned above, players on the defending team have only 45 seconds to disarm Spike in Valorant. Interestingly, the developers made sure that Spike's phases of activity were easily recognizable and audible. By doing so, the player can quickly figure out how much time is left before the explosion and take appropriate steps.
Spike activity can be divided into 4 phases (seen in the image above):
- Phase one - lasts from the moment the charge is placed to 25 seconds. Nothing unusual happens in this phase and the charge simply makes a distinctive sound every second.
- Phase two - lasts from 25 to 35 seconds. During this phase, Spike's appearance changes slightly, and the characteristic "beep" occurs more often - twice per second.
- Phase three - lasts from 35 to 40 seconds. During this phase, Spike's appearance changes once again, and the sound produced by the charge is repeated three times in one second.
- Phase four - lasts from 40 to 45 seconds. In the final phase, Spike's appearance changes once again, with dark shadows also appearing around the charge. The sound produced by the bomb is extremely intense until it explodes.
Bait while disarming the charge
If the attacking team has managed to plant Spike and they have not yet been eliminated, use a very simple trick when defusing the charge to lure them out of hiding. Come to the bomb, start defusing it, then immediately stop the action and start looking around. The enemy will come out of hiding as soon as they hear the sound of the bomb being defused - this gives you a chance to kill them. After eliminating the threat, disarm the Spike.
Create a good cover and support allies
If more players from your team are at the charge, you need to do everything you can to protect that position. There are usually more paths leading to the Spike, so opponents may try to strike from multiple directions at once.
In the picture above, one player is planting the charge. The rest of the team occupies the right positions to cover any possible entrances to where the Spike was planted. One of the characters, Omen, used her ability to narrow her opponents' field of view slightly.