In the second chapter more is happening that in the first one, but there is still no threat waiting for any of the characters. You can start looking for first clues and totems here. Once the cutscene ends, first go left ("down the screen) and find the guidance totem #2.
Now follow Josh behind the house. Under the open window you will notice an axe case (without the axe) - it's the first clue. Move the green chest in order to be able to jump to the basement through the window. After the cutscene, ahead, you will find the loss totem #1. Then, by picking the door on the left side, you will find a newspaper clipping. Walk through the door on the right, examine the family portrait at the turn of the corridor, enter the dining room by turning left. Now walk to the room ahead, where you will find a phone. Listen to the message. After leaving, go along the wall and you will find a photo on the dresser. Then, walk downstairs to the basement. There you will find the second photo.
Finally, go upstairs to the only open room on the right side - to the bathroom. Before turning to the room, go along the balustrade. In the commode at the wall you will find the movie award statue. In the bathroom you will find one drawer. Inside the deodorant is the key item (watch out for the jumping wolverine).
Once everyone gathers in the building, small fights will start. They are harmless and won't impact the future events. However, the tension between Emily and Jess and Matt's actions will move forward, as part of butterfly effect (Whose Side Are You On).
You play alternately as Mike and Jess and from time to time dialogues will occur between them (the better option: agree with Jess and tell that she is right). Open the gate, but first go right in order to find and activate the generator. Collect the danger totem #1 in front of the shed. Go along the road until you will reach the old mine.
Jessica will fall inside - you can heroically jump after her. She will like it (Be Her Hero butterfly effect). Then push the cart. After a while, another one will ride from behind the corner (you don't have to react, but if you want you can press the button shown on the screen). At the crossroad, first go straight where you will find fortune totem #1. At the stairs on the right side you will find two clues: a mystical symbol on the wall and cigar butt on the barrel. Another clue is lying in the corridor on the right side: the map at the table.
After leaving the mines, turn left near the barriers in order to find the loss totem #2. Keep going and at the end of the road turn left, through the gate. After walking through the bridge you will soon reach the end of the road, where after a cutscene you will switch to Sam.
You will find the last three clues in this episode playing as Sam in Hannah's room. After leaving the bathroom, turn to the neighbor room. There you will find a tattoo company card on the right side. Under the window, near the bed you can find a postcard and at the back, behind the wall a document fragment lying on the ground. Then walk down to your friends. Josh will ask you to accompany him in the trip to the basement.
You must help him with some small things. First hold the flashlight. After that, examine the baseball bat in the drawer, near Josh - you can keep it for later and make a joke of Josh. The bat will be useful in another episode (butterfly effect for keeping the bat or not: Something For Later). Now use the control panel. Turn the knob, and when a green light will turn on, push the button.
You can go alone or with your friend to check the weird noise. Despite the fact that "someone" will jump out, you don't have to be afraid or perform any actions - it's just a joke. It's also the last scene of this chapter.