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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[49-M] Subconsciousness: Family Conflict TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: While doing the quest [44-M] Subconsciousness / Consciousness (1/2).

You begin in [1] - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You begin in [1]. Go out of the cottage and run to [2]. Reality Weaver will appear there - ask him for a bridge if he hasn't already done it himself. Then, prepare for a lot of fighting with animals. In the beginning there will be a few Hyenas, then several Baboons, Hyena, Giant Scorpion and Rhinoceros. Watch out especially on the two latter enemies, as they're quite strong and tough. There are also Giant Ants and Baboons hanging around the area, while on the road to [3] you'll meet some Giant Scorpions and a Rhinoceros.

Run up to the door in [3] and try to enter - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Run up to the door in [3] and try to enter. Unfortunately, you won't succeed. Nanook's wife, Denia, is hysterical and only her favorite herbal drink can help in this situation. That's why, head southeast to [4]. After arriving at the place you must be very cautious - there are a lot of animals here, including dangerous Giant Scorpions, and also Armoured Jackal Sorcerer and four Armoured Jackal Mercenaries. As usual, lure the enemies one by one till you clear the area of them.

Afterwards, go to [5] - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Afterwards, go to [5]. Reality Weaver will appear and he'll create the herbs for you. Collect them all - Hop, Chamomile and Melissa - and then tell the Reality Weaver that you would also need a cauldron. Throw all herbs in and take out Herbal Potion. You'll receive 5,000 XP. Come back to Denia (in [3]) with the drink and talk to her.

Now you need to force your way through to [6] - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Now you need to force your way through to [6]. You'll encounter even more animals on the way, so be careful. Once you've reached the place, begin to lure from the camp (one by one), or kill from a distance the following enemies: Armoured Jackal Mercenaries (two warriors, two archers) and Armoured Jackals Sorcerers. Find Tan's Remains enemies in [7] after you've cleared the camp and you'll get 5,000 XP.

Go back to Denia in [3] and talk to her - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Go back to Denia in [3] and talk to her. She will have the last request to make of you, concerning the burial of her son. In order to do that, go to [8], you shouldn't come across too many enemies on the way. Once you're there, search the grave and put Tan's Remains in it. After a while Nanook will appear. Listen to a conversation, and then read Map of Nanook's Consciousness. You'll move to the hall with three doors for the last time. Step in the middle of the hall to complete the quest and to get 30,000 XP.

Finish the quest [50-M] Subconsciousness / Consciousness (2/2) - [49-M] Subconsciousness: Family Conflict - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Finish the quest [50-M] Subconsciousness / Consciousness (2/2).

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