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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[36-S] Lighthouse "Blaze" TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: After you've done [35-S] Lighthouse "Flame".

After using the teleport at the end of the previous task, you'll appear in [1] and you'll get 10,000 XP - [36-S] Lighthouse

After using the teleport at the end of the previous task, you'll appear in [1] and you'll get 10,000 XP. Go downstairs carefully. This time, however, there will be no trapdoor. It turns out that the body of Lighthouse Warden has been taken by Olorums that you have to defeat now. There aren't many. Round the corner you'll crush two warriors, two archers and a sorcerer, while a little further, near [2] - three warriors and a sorcerer.

Once you've gotten rid of all the enemies, the cage in [2] will stand open before you and you'll be able to search Lighthouse Warden's body - [36-S] Lighthouse

Once you've gotten rid of all the enemies, the cage in [2] will stand open before you and you'll be able to search Lighthouse Warden's body. Take a dagger, Smart Traveler, and you'll receive 25,000 XP. It might be really interesting to know that this magic item allows you to walk on water! Before you set off to do the next quests you can also use the recently acquired shoes to jump over the high rocks to get to a chest near the tent in the north.

Go about the task [37-M] Cartographer's Legend now - [36-S] Lighthouse

Go about the task [37-M] Cartographer's Legend now.

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