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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[11-M] The Study TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: After completing [10-M] Moving Ancestors.

It's the first task that makes the plot connected with the treasure go forward - [11-M] The Study - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

It's the first task that makes the plot connected with the treasure go forward. To carry it out you need to get inside the study. You'll begin the journey most likely in the north, in the vicinity of teleports in [1] and [2]. Your first destination is the teleport in [3] (The Ribs). Yet, before you get there, you must force your way through the forest or the route. The walk through the forest is safer as you'll only come across two Fire Elementals.

If you decide to keep on the route, then first you'll defeat two Air Elementals, four Black Eyes, two Water Elementals, two Fire Elementals near the altar of endurance, and then another two Water Elementals. In the south there's a group of Badagrises and Wolves, but you don't have to fight them. Sooner or later, you'll reach the teleport in [3]. Nearby there's also an altar of strength, but leave it for the upcoming battle.

Your task is to beat three groups of Olorums that will be jumping out from the ground - [11-M] The Study - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Your task is to beat three groups of Olorums that will be jumping out from the ground. Don't let them appear all at once, and lure each next group only after you've knocked out all enemies from the previous one. The first group consists of two warriors, two archers, a Gobbler and a wizard - leave him till the very end. You'll get rid of a warrior, archer and Gobbler in the second group. Finally, there are three warriors and two archers waiting for you in the third group. Only then will you be able to go down to the study using the door in [4] and by giving a password "The goal is the horizon". You'll get 20,000 XP.

You'll appear in [5] - [11-M] The Study - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You'll appear in [5]. There are two ways leading to your destination and it's best to examine both. Olorums will be jumping out from the ground in the spots marked on the map, but you shouldn't have any trouble with them. Find and search all chests, including the one hidden behind a bookshelf in [6]. Also, watch out for wizards in [7] and [8], who will be summoning the undead. First, lure and kill the remaining enemies, and deal with the sorcerers at the end. After clearing the main library in [8] search some chests (two are above and one is below, behind the wall with books).

First of all, pick up A Package from Nanook and open it in your inventory - [11-M] The Study - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

First of all, pick up A Package from Nanook and open it in your inventory. You'll get First Piece of the Glass Map and A Note from Nanook that you should read at once. You'll get several new quests: The Glass Map - First Piece (done automatically), [31-M] The Glass Map, [15-M] The Glass Map - Second Piece and [19-M] The Glass Map - Third Piece. You'll complete this quest and get 35,000 XP. Leave the study through the door in [5] and move to the teleport near the pirate ship.

Do the quest [12-M] Teal's Ikayorte.

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