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Two Worlds II Game Guide by gamepressure.com

Two Worlds II Game Guide

Table of Contents

Summon | Spell combinations Two Worlds II Guide

Summon

All values in the following table may be differ from those you get yourself. They depends on your hero level, the numbers of points of willpower and the number of cards used in the spell. The purpose of the table is to show actions for various combinations, in order to facilitate searching for desired effect.

How to read table:

This chapter contain combinations of spells with the use of Summon Card (carrier). To create a spell is only required additional Effect Card (any modifiers are impossible to use).

Effect

Action

Air

Summon Vespine with 1% health and damage bonus

Life

Cast on a corpse. Resurrects unit with 20% HP

Lightning

Summon Varn with 1% health and damage bonus

Stone

Summon Stone Golem with 1% health and damage bonus

Undead

Summon Wolf with 1% health and damage bonus

Earth

Summon Werebeats with 1% health and damage bonus

Fire

Summon Wolfiend with 1% health and damage bonus

Power

Summon Scorpion with 1% health and damage bonus

Force

Summon Tailer with 1% health and damage bonus

Psyche

Summon Stinger with 1% health and damage bonus

Ice

Summon Spider with 1% health and damage bonus

Water

Summon Scapulari with 1% health and damage bonus

Corpse

Summon Necris with 1% health and damage bonus

Poison

Summon Undead with 1% health and damage bonus

Decay

Summon Dark Knight with 1% health and damage bonus

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