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Two Worlds II Game Guide by gamepressure.com

Two Worlds II Game Guide

Table of Contents

Weaponry, Unexpected danger | Quests - Mages Guild Two Worlds II Guide

Weaponry

Received from: Bulletin board in the Mages Guild [Hatmandor Region] (M12:7)

You will receive this mission after reading Request from Rakin - Weaponry, Unexpected danger | Quests - Mages Guild - Quests - Mages Guild - Two Worlds II Game Guide

You will receive this mission after reading Request from Rakin.

The mission consists of examining the blacksmith's weaponry to find out what has happened with its owner. After getting there, go inside the building [Savannah - south-west part] (M8:5) to find the blacksmith's body lying on the floor. Don't forget to search it before moving on. Is the basement you will find the source of the problem - the Breathing Blade. It shouldn't be too hard to eliminate.

After completing the mission, return to the Mages Guild (M12:7) and collect you prize from the chest.

Unexpected danger

Received from: Bulletin board in the Mages Guild [Hatmandor Region] (M12:7)

You will receive this mission after reading Letter from Asala and grandchildren - Weaponry, Unexpected danger | Quests - Mages Guild - Quests - Mages Guild - Two Worlds II Game Guide

You will receive this mission after reading Letter from Asala and grandchildren.

The mission consists of saving the woman and her grandchildren, who have hidden inside the cave [Savannah - south-west part] (M8:6) from the rhinoceroses. You will of course come across a pack of them on your way there - they shouldn't be a problem if you have a high enough level. Otherwise try to eliminate them one by one. Once inside the cave, after going through the door [Clay-cold Den] (M9:1), you will learn that the mission was a trap. The cave is swarming with monsters (M9:2). Kill all of them and search the chest (M9:3), in which you will find Sordahan's orders and a rusted key, thanks to which you can leave the cave.

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