Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Tropico 6 Guide by gamepressure.com

Tropico 6 Guide

Table of Contents

Edicts in Tropico 6 Tropico 6 guide, tips

Edicts have strong impact on the way the nation works in Tropico 6. They enable you to create additional fees or to modify social norms on the island.

New edicts are unlocked in each era and frequently they require additional research. Below you will find a list of all edicts available in the game, divided into areas in which you can issue them.

Colonial era

Name - Edicts in Tropico 6 - Mechanics - Tropico 6 Guide

Name

Research required?

Application

Advanced Boat Service

Yes

Increased speed and capacity of ships that anchor in the ports. This will increase the effectiveness of ports.

Food For The People

No

Increased food happiness through increasing the size of food rations by 100%.

Church Fee

Yes

It enables you to add a mandatory fee in church. It provides additional profit, but it reduces the effectiveness of religion buildings. In late eras this will improve the approval of capitalists and it will reduce the approval of religious citizens.

No Free Lunch

No

Forces the citizens to pay for food. Provides additional income. Reduces popularity among communists and religious people. Improves your relations with capitalists. You should issue it only if you have no other choice.

Employee Of The Month

Yes

While the edict is active, the mine and industrial workers take double shifts. Greatly improves productivity.

Mandatory Siesta

No

Introduces a mandatory break in work. Increases work satisfaction. Reduces productivity and increases pollution.

Urban Development

No

For five years, it reduces cost of all residential buildings. The cost of activating the edict is expensive, so it is most profitable to use it during Cold War or in Modern Times.

Penal Colony

Yes

Criminals come to your island. It increases the number of immigrants but reduces safety. You will also receive 100$ monthly while the edict is active. It is better to increase workforce through raids. This edict should be issued as a last resort.

Child Allowances

Yes

Introduces kids benefits. Thanks to that, they no longer have determined financial situation.

Free Housing

Yes

Once you issue the edict, all houses will be free and everyone will be able to leave everywhere. Useful edict if you want to improve your standings with the communists.

World Wars

Name - Edicts in Tropico 6 - Mechanics - Tropico 6 Guide

Name

Research required?

Application

Audience

Yes

Provides you with tasks from three fractions with which you have lowest relations. This will enable you to increase relations with them. Very useful if you have low approval and the elections are coming.

Agricultural Subsidies

No

Increases productivity of all farm buildings while increasing their upkeep. Improves satisfaction of capitalists and reduces approval of communists.

Building Permit

Yes

Reduces building cost by 20%. 10% of the basic price will be sent to your Swiss Account. This will negatively impact your relations with the communists but it will let you save money when constructing new buildings.

State Loans

Yes

Enables you to take 50000$ credit. You must pay it with monthly installments with interest. You should use it only if you're in actual danger of going red.

Wealth Tax

Yes

Introduces a tax for wealthy citizens. Provides additional income. Has very strong negative impact on your relations with the communists. If you decide to activate this edict, then also activate an edict that will have a positive influence on this faction in order to reduce the drop of popularity.

Industrialization

No

Reduces the cost of all industrial buildings for two years. Activation cost is high, so you should be sure that you will be able to take advantage of this edict.

Early Elections

Yes

Election takes place one year after activating the edict.

Literacy Program

Yes

Increases productivity of education building while also increasing their upkeep. You should activate it as quickly as possible.

Martial Law

Yes

Reduces the chance for rebels to appear and improves your relations with militarists. Reduces freedom and tourism ratings. You should use it only if the risk of rebels taking actions is too high.

Prohibition

Yes

Bans alcohol. Increases safety but reduces entertainment happiness. It also reduces productivity in all buildings on the island. You shouldn't activate this edict.

Bells to Bullets

Yes

Melts bells into bullets. Greatly worsens your relations with religious citizens. Increases effectiveness of military units and improves relations with militarists. If you decide to activate it, then you should also activate an edict that will have positive impact on religious faction to minimize the population drop.

Military Police

Yes

Military buildings work like police stations. Greatly reduces freedom near the buildings and worsens your relations with militarists.

Free Wheels

Yes

Poor citizens can also use cars. Worsens your relations with capitalists and improves your relations with communists. The upkeep of this edict is expensive and after unlocking mass communication it becomes useless.

Right to Arms

Yes

Enables the citizens to have guns. Increases freedom but reduces safety.

Cold war

Name - Edicts in Tropico 6 - Mechanics - Tropico 6 Guide

Name

Research required?

Application

Nuclear Testing

Yes

Gives you 100000$. Worsens your relations with all factions and reduces health of citizens. Very useful when you have financial trouble. Can be used only once per game.

Good Old Days

Yes

Orders the citizens to wear old-fashioned clothes. Improves your relations with the conservationists. Additionally, each Fort and Guard Tower will increase tourism ratings. If your economy is based on tourism, this is the edict you can issue.

Experimental Ground Treatment

Yes

Gives 200$ to your Swiss Bank Account per each industrial building. Increases pollution. Worsens relations with environmentalists. Use it if you require additional funds. In order to fix your relations with the environmentalists, also issue the following edict: Mandatory Waste Sorting.

Mandatory Waste Sorting

Yes

Reduces pollution in residential building while also increasing their upkeep. Improves your relations with the environmentalists.

Diplomatic Superparty

Yes

Improves your relations with all superpowers.

Happy Meat

No

Improves work satisfaction on the Ranch while also reducing the productivity. You should issue it only if you need to increase this indicator.

Tax Cut

No

Reduces taxes for the citizens. Generates great costs but improves approval of all citizens. Very good option if you want to guarantee yourself winning the election.

Alternative Food Source

Yes

For two years no one will starve to death. Use this edict when you will notice food shortages on the island.

Spelling Bee

Yes

There will be 5% chance that a person that graduates from High School will immediately receive a college-level education. Increases the upkeep cost of the building.

Assembly Ban

Yes

Bans protests. Increases the chances for a coup and reduces freedom level.

National Day

Yes

Increases the productivity of bars and reduces safety. Worsens your relations with religious citizens.

Modern times

Name - Edicts in Tropico 6 - Mechanics - Tropico 6 Guide

Name

Research required?

Application

Contraception Ban

Yes

Increases the birth rate and improves your relations with religious citizens. Worsens your relations with intellectualists. Use only if you constantly lack workforce.

Legalized Substances

Yes

Enables you to increase public freedom and to increase tourism profits. Reduces relations with conservative citizens.

Cultural Diversity

No

Increases immigration and tourism ratings. Greatly worsens your relations with conservative citizens.

Tax Haven

No

Increases profits from all offices. Worsens your relations with the superpowers. If you want to issue this edict, make sure that your relations with all superpowers are around 50%.

Knowledgio Sinco

Yes

Improves school effectiveness for one year. Requires research points.

Speedway

Yes

Increases movement speed on roads. The edict is very important as it improves transportation on the island.

Compulsory Vaccination

Yes

Issuing this edict will drop healthcare satisfaction each time someone dies due to the lack of proper healthcare. Additionally, it worsens your relations with environmentalists and religious citizens.

Light Bulb Ban

Yes

Reduces electricity requirements in residential blocks. Increases pollution and upkeep of the Garbage Dumps. The cost of this edict depends on the number of residential buildings. You should issue it if you need more electricity.

Sea Disposal

Yes

Enables you to dispose garbage outside the island. Might cause a drop of support of a superpower or one of the factions. You can issue it if you think the pollution on the island is too high.

Policy of Detente

Yes

There is 50% chance that a rebel loses his role and returns to the society. Reduces support of traditionalists. Use this edict when the risk of a rebellion is too high.

Caribbean Trade Pact Association

Yes

Creates a random trade route and improves relations with the capitalists.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Kalypso Media or Limbic Entertainment. All logos and images are copyrighted by their respective owners.

Copyright 2000 - 2019 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.