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Total War: Rome II Game Guide by gamepressure.com

Total War: Rome II Game Guide

Table of Contents

Champion - skill tree | Army TW: Rome II Guide

Last update: 11 May 2016

In parentheses are given the values - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

In parentheses are given the values ??for the next level of the same skill.

Authority, rank 2

Paragon

-10% cost of performing all actions - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

-10% cost of performing all actions

(+1/+2/+3) authority

(+5%/+10%/+15%) chance of critical success in all actions

Authority, rank 3

Unity

(+1/+2/+3) authority - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+10%/+20%/+30%) Manipulation > Persuade: chance of successful manipulation

(-10/-20/-30) Rally Slaves: slave unrest

Valor

(+1/+2/+3) authority - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) authority

(+10%/+20%/+30%) Assassination > Single Combat: chance of successful assassination

(-5%/-10%/-15%) charge bonus for all units. Action: Show of Force.

(-6/-12/-18) morale for all units in the target army. Action: Show of Force.

Cunning, rank 2

Partisan

(+1/+2/+3) cunning - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(+5%/+10%/+15%) chance of evading enemy agents

Cunning, rank 3

Cunning

(+1/+2/+3) cunning - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(+10%/+20%/+30%) Manipulation > Tempt: chance of successful manipulation

(+10%/+20%/+30%) Assassination > Marksmanship: chance of successful assassination

Stratagem

(+1/+2/+3) cunning - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) cunning

(-10%/-20%/-30%) melee attack skill for all enemy units. Action: Harass.

(-10%/-20%/-30%) melee defense skill for all enemy units. Action: Harass.

(-10%/-20%/-30%) shots per minute for all enemy units. Action: Harass.

(+6%/+12%/+18%) damage to all buildings. Action: Raid.

(-4%/-8%/-12%) slave population. Action: Raid.

Zeal, rank 2

Champion

(+1/+2/+3) zeal - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+6%/+12%/+18%) campaign map movement range

Zeal, rank 3

Strength

(+1/+2/+3) zeal - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+10%/+20%/+30%) Manipulation > Coerce: chance of successful manipulation

(+10%/+20%/+30%) Assassination > Slaughter: chance of successful assassination

Warfare

(+1/+2/+3) zeal - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+15%/+30%/+45%) casualties inflicted on specified enemy unit. Action: Assault Patrol.

(+15%/+30%/+45%) casualties inflicted on specified enemy unit. Action: Assault Town Watch.

Zeal, rank 4

Audacity

(+1/+2/+3) zeal - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+2/+4/+6) public order. Action: Military Fervor.

(+10%/+20%/+30%) wealth from adventuring. Action: Adventure.

Militancy

(+1/+2/+3) zeal - Champion - skill tree | Army - Army - Total War: Rome II Game Guide

(+1/+2/+3) zeal

(+30/+60/+90) unit experience gained per turn. Action: Military Training.

(-2/-4/-6) public order. Action: Military Action.

Skill selection

The selection of champion's skill should be closely connected to the role planned for him. If you need a character that can decrease combat value of one strong unit of the opponent (e.g. general bodyguard unit or elite Hellenic royal guard) you should choose Champion skill and then develop Warfare. So prepared hero can be further developed to support an army: take Militancy to increase experience points gained by your troops. If you however plan to leave the champion in the province to increase public order (a kind of mobile shrine), then invest in several levels of Audacity.

An interesting solution is to have one offensive champion using cunning. After choosing Partisan and then Stratagem, you can both harass enemy armies, reducing their combat value and raid enemy settlements, damaging all buildings!

I advise not using champions basing on authority. Skills in this tree are not particularly powerful (except Paragon which increases effectiveness of all actions) and usually Partisan or Warfare proves to be much more effective solution.

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