Jack - is an intrepid explorer and adventurer. They don't focus on one skill or tactic, using all available types of weapons, equipment, or magic - anything that will help them advance their agenda. Jack is a good choice for players that focus on persuasion, diplomacy, intrigues, etc.
- 4 points available for distributing to any Pool
- Receives 2 Abilities at Tier 1
- Receives 1 Ability at each Tier
- Can pick 1 exploration Skill at each Tier
- Flex Skill - Choose one exploration, lore, or conversation skill. You'll receive 1+ training level when the ability is active.
Who is this class best for?
Jack is a very interesting class. It offers enormous versatility - you have a lot of skills to choose from. This class is the Torment's rogue, who can cope with the direst situation thanks to his sharp tongue pointy retorts. If you decide to go for this one, consider skills such as deception, persuasion, etc. If you play your cards right, jack will allow you to omit almost every fight in the game. It's a perfect class for people who'd like to approach this game with a diplomatic character and balance on the frontier of adventure and combat.
If you fancy a character with mediocre combat abilities but high elocution, jack is the perfect choice. Make sure, however, to surround him with tough companions during crises - they will let you come out on top.
Bottom line: this is the perfect class for those, who want to avoid fighting.
How to develop a jack?
There are a few ways in which you can develop a jack. Each time you gain level you can select special skills. Usually you must select between combat skills and skills that increase your effectiveness in dialogues or other interactions. As it was mentioned before, you can transform a jack into a master of diplomacy, but in that case you shouldn't invest into any secondary skills. Selecting the unique, combat-focused class skills is a much better choice. Jack has one of the best skills in the game - they are very strong in fights. Remember, that some battles in the game are mandatory and it is a bad idea to make the main character completely useless in combat.
Below you will find a list of most interesting skills available for jack. Each skill has a short description:
- Sucker Punch - You can select this skill at the beginning of the game. It is very useful, dealing +3 damage when attacking with a weapon and causing Daze when the target has already a negative fettle active. It is a good skill, especially for the beginning of the game.
- Trained without Armor/Practiced in Armor - Similarly as above, you can select one of these skills at the beginning of the game. You should definitely pick one of them and, depending on your preferences, focus on light armor that offers evasion or heavier armors for better protection.
- Warp Dash - Definitely one of the best skills not only for a jack, but in the whole game. Warp Dash enables you to teleport to a selected place and deal area of effect damage. What's most important, using this skill in combat uses movement pool instead of action pool. In other words, you can use this skill, attacking a group of characters and then attack them one more time, as usual. Definitely worth it.
- Sow Dismay - afflicts the opponents with the Demoralized fettle, seriously weakening them and making them hit you less frequently. A very good secondary skill, perfect when fighting more enemies.
- Annelidic Attack - if the target you attack has a negative fettle, you will regenerate 50% of damage you've dealt. Another very useful skill that makes combat easier, especially if you don't have a healer in your party.
- Press Advantage - Provides +30% chance for a critical success of attacks against targets with negative fettles. A very good passive skill - frequent critical hits make battles much easier.
- Myalgic Dust - you throw a cloud of nano-particles that cause daze among the enemies, dealing 3 points of damage. A skill that is worth your attention, especially when you fight many opponents.
As for the exploration skills, you should take interest in skills like: persuasion, concentration, deception, and anamnesis. As for the stats, you should invest in speed, then in intellect and some small number of points in might. Such character will be effective in conversations and the class skills will be a great addition to combat abilities of every party.