In the Division 2, each weapon is described through a series of attributes, such as damage dealt, accuracy, or rate of fire, and a lot of them also offer perks. Perks give the weapons additional functionalities, and their amount depends on the quality of the weapon - the higher the class, the more talents the weapon will have. This chapter contains a list of all perks available in The Division 2.
Below you can find a list of all weapon perks available in The Division 2.
+10% Rate of Fire.
Hitting the opponent in any body part (aside from the head) gives +5% critical hit damage, placed on the first hit in the head. The effect can stack up to 10 times.
When a weapon is equipped, increases the range of throw by 10%.
Close & Personal
Killing an enemy in a range of 7 meters gives +35% bonus damage for 7 seconds.
+15% Optimal Range.
When the weapon is holstered, reloading the main weapon reloads the secondary weapon.
When the weapon is holstered, staying behind cover regenerates ammunition.
+10% Magazine Capacity.
Deals +10% damage to Blinded opponents.
Critical hits give 3% Reload Speed. The effect stacks up to 20 times.
The first bullet fired from a full magazine deals increased damage.
When the weapon is holstered, the character receives 10% Weapon Swap Speed.
Deals +10% damage to Burning enemies.
When a weapon is equipped, killing an opponent lowers the renewal time of your abilities.
+10% Reload Speed.
Killing an enemy using a critical hit increases the chance of a critical hit by 50% for 5 seconds.
Increases the mag capacity and makes shots fired from a cover have a chance of not using a bullet in the mag.
The upper part of the clip (from +50% up) offers +15% Rate of Fire and -20% weapon damage, the bottom part of the clip (from 0 to 50%) offers -25% Rate of Fire and +20% weapon damage.
Reloading an empty clip gives +30% Weapon Handling.
Increases the damage dealt by the weapon as the clip empties. The damage increased depends on the type of weapon.
+15% Weapon Handling
Killing through a headshot extends the active time of the ability by 5% for 5 seconds.
Killing an enemy fix 5% of armor for 3 seconds. Killing an enemy through a headshot enhances the effect.
Makes the character receive +10% of armor during reloading.
If 3 body shots kill 3 opponents, the clip will be renewed, while the character receives +50% of damage dealt by the weapon.
Every 10 meters between the player and the target increases the damage dealt by 2%.
Killing an enemy behind cover gives a chance of renewing the ability.
Killing an enemy through a headshot increases the effectiveness of Repair and Healing by 25% for 25 seconds.
Hitting an enemy in the head gives +10% weapon damage for 5 seconds. The effect stacks up 5 times, while further headshots refresh the ability. Hitting a different body part removes the bonus.
Abilities activated behind a cover have greater power.
Deals +10% damage to Bleeding opponents.
Killing an opponent gives 50% chance of renewing the clip.
Killing an enemy through a headshot increases the damage dealt by abilities by 25% for 10 seconds.
Hitting an opponent gives +2% Weapon Handling. The effect stacks up to 15 times. At 15 charges, each hit has a chance of using up the charges and renewing the clip.
Stop, Drop and Roll
When the weapon is equipped, performing a roll removes Burn, Bleed, and Poison effects. The effect can be activated once for 60 seconds.
+10% critical damage for each 5% of missing armor. Maximum bonus is 200% critical damage.
When the weapon is holstered, Shock is given to a nearby enemy in a radius of 10 meters. The effect is activated once for 60 seconds.
Gives 10% bonus to damage dealt with a 50% penalty to Weapon Handling.
Killing an enemy when the character has a negative status makes the whole team in a radius of 15 meters receive +20% chance of a critical hit for 10 seconds.
When the weapon is equipped, hiding behind cover for 3 seconds removes Blind and Disorient effects.
Note - the weapon perks described above were prepared based on the Beta version. After the release, the list will be updated and the requirements of the individual perks will be added.