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The Division 2 Guide by

The Division 2 Guide

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Weapon perks | Equipment in The Division 2 The Division 2 guide, tips

In the Division 2, each weapon is described through a series of attributes, such as damage dealt, accuracy, or rate of fire, and a lot of them also offer perks. Perks give the weapons additional functionalities, and their amount depends on the quality of the weapon - the higher the class, the more talents the weapon will have. This chapter contains a list of all perks available in The Division 2.

Below you can find a list of all weapon perks available in The Division 2.




+15% Accuracy.


+10% Rate of Fire.


Hitting the opponent in any body part (aside from the head) gives +5% critical hit damage, placed on the first hit in the head. The effect can stack up to 10 times.


When a weapon is equipped, increases the range of throw by 10%.

Close & Personal

Killing an enemy in a range of 7 meters gives +35% bonus damage for 7 seconds.


+15% Optimal Range.

Double Duty

When the weapon is holstered, reloading the main weapon reloads the secondary weapon.


When the weapon is holstered, staying behind cover regenerates ammunition.


+10% Magazine Capacity.


Deals +10% damage to Blinded opponents.

Fast Hands

Critical hits give 3% Reload Speed. The effect stacks up to 20 times.

First Blood

The first bullet fired from a full magazine deals increased damage.


When the weapon is holstered, the character receives 10% Weapon Swap Speed.


Deals +10% damage to Burning enemies.

In Rhythm

When a weapon is equipped, killing an opponent lowers the renewal time of your abilities.

Jazz Hands

+10% Reload Speed.


Killing an enemy using a critical hit increases the chance of a critical hit by 50% for 5 seconds.

Lucky Shot

Increases the mag capacity and makes shots fired from a cover have a chance of not using a bullet in the mag.


The upper part of the clip (from +50% up) offers +15% Rate of Fire and -20% weapon damage, the bottom part of the clip (from 0 to 50%) offers -25% Rate of Fire and +20% weapon damage.

On Empty

Reloading an empty clip gives +30% Weapon Handling.


Increases the damage dealt by the weapon as the clip empties. The damage increased depends on the type of weapon.


+15% Weapon Handling


Killing through a headshot extends the active time of the ability by 5% for 5 seconds.


Killing an enemy fix 5% of armor for 3 seconds. Killing an enemy through a headshot enhances the effect.

Protected Reload

Makes the character receive +10% of armor during reloading.


If 3 body shots kill 3 opponents, the clip will be renewed, while the character receives +50% of damage dealt by the weapon.


Every 10 meters between the player and the target increases the damage dealt by 2%.


Killing an enemy behind cover gives a chance of renewing the ability.


Killing an enemy through a headshot increases the effectiveness of Repair and Healing by 25% for 25 seconds.


Hitting an enemy in the head gives +10% weapon damage for 5 seconds. The effect stacks up 5 times, while further headshots refresh the ability. Hitting a different body part removes the bonus.


Abilities activated behind a cover have greater power.


Deals +10% damage to Bleeding opponents.


Killing an opponent gives 50% chance of renewing the clip.


Killing an enemy through a headshot increases the damage dealt by abilities by 25% for 10 seconds.


+15% Stability.

Steady Handed

Hitting an opponent gives +2% Weapon Handling. The effect stacks up to 15 times. At 15 charges, each hit has a chance of using up the charges and renewing the clip.

Stop, Drop and Roll

When the weapon is equipped, performing a roll removes Burn, Bleed, and Poison effects. The effect can be activated once for 60 seconds.


+10% critical damage for each 5% of missing armor. Maximum bonus is 200% critical damage.


When the weapon is holstered, Shock is given to a nearby enemy in a radius of 10 meters. The effect is activated once for 60 seconds.


Gives 10% bonus to damage dealt with a 50% penalty to Weapon Handling.


Killing an enemy when the character has a negative status makes the whole team in a radius of 15 meters receive +20% chance of a critical hit for 10 seconds.


When the weapon is equipped, hiding behind cover for 3 seconds removes Blind and Disorient effects.

Note - the weapon perks described above were prepared based on the Beta version. After the release, the list will be updated and the requirements of the individual perks will be added.

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