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Tom Clancy's Ghost Recon Breakpoint Guide by gamepressure.com

Tom Clancy's Ghost Recon Breakpoint Guide

Table of Contents

Consumables | Tom Clancy's Ghost Recon Breakpoint Tom Clancy's Ghost Recon Breakpoint guide, tips

Last update: 17 October 2019

In Tom Clancy's Ghost Recon Breakpoint, the player will use dozens of different types of guns. Moreover, you can carry several types of usable items, such as explosives or first aid kits, which can be used during battles. In this section, you will find information about all consumable items, ways to get them and some tips that will help you use them effectively.

Types of consumables

The game offers dozens of various consumables. - Consumables | Tom Clancys Ghost Recon Breakpoint - Equipment - Tom Clancys Ghost Recon Breakpoint Guide
The game offers dozens of various consumables.

In Tom Clancy's Ghost Recon Breakpoint, the player can use many different consumables - they are presented in the following table.

Skill

Requirements

Description

Bandage

 

None - the item is available from the beginning of the game.

The main healing item available from the beginning of the game. It allows you to heal all wounds and injuries, however, it will take you a few seconds to use it. The character has an unlimited number of bandages.

Syringe

 

None - the item is available from the beginning of the game.

A healing item that can be used instantly to restore health points. With the right skill, this item can also heal injures. The number of syringes carried is limited.

Medkit

The item is unique to the Field Medic class.

This consumable is only available for the Field Medic class. Allows you to heal all wounds and injuries, and temporarily increase the health bar.

Water Canteen

None - the item is available from the beginning of the game.

The water canteen can be used when the character is exhausted - by running or climbing for a long period of time - and their endurance bar is reduced. This was explained in detail in the "Wounds, injuries and stamina" chapter.

Grenade

 

None - the item is available from the beginning of the game.

The basic explosive that deals damage to enemies in its radius. Thanks to Explosives MK 2 ability, you can unlock an improved grenade MK2, with increased destruction radius and damage.

Mine

None - the item is available from the beginning of the game.

An explosive charge that can be placed on the ground, which will detonate automatically when an enemy or a vehicle will move on it. As with grenades, thanks to Explosives MK 2 ability, you can unlock an improved version of mines, with greater destruction range and damage.

C4

None - the item is available from the beginning of the game.

An explosive device that explodes only after the player detonates it remotely. Not counting the rocket launcher, it deals the most damage in the game. Thanks to Explosives MK 2 ability, you can unlock an improved version of C4 which deals the biggest damage in the game and has an even explosion radius.

E.M.P. Grenade

Requires the E.M.P. Grenade ability.

Upon explosion, this grenade immobilizes enemy vehicles and drones for a few seconds. This ability has three levels - MK1, MK2 and MK3. The higher the version, the longer the duration time.

Flashbang

None - the item is available from the beginning of the game.

Upon explosion, this grenade blinds and stuns enemies for a while.

Rocket Launcher

Requires Rocket Launcher ability.

It allows you to launch an unguided projectile that is capable of destroying most targets. Great for fighting enemy helicopters.

Gas Grenade

The item is unique to the Assault class.

Upon explosion, the grenade spreads poisonous gas that deals damage to enemies within range every second.

Intel Grenade

Requires Intel Grenade ability.

Upon explosion, this grenade marks all the enemies within its radius. During the first few seconds, the enemies are visible through the walls. After that, you will only see markers above their heads.

Sensor Launcher

The item is unique to the Sharpshooter class.

Shoots a charge that works in the same way as the Intel Grenade described above.

Blowtorch

Requires Blowtorch ability.

Thanks to this item, you can cut a hole in the fences of enemy bases to get into their territory without using main entrances. The perfect tool for infiltration.

Cloaking Spray

The item is unique to the Panther class.

It creates a cloud of smoke that makes the character invisible to enemy drones - both combat and Azrael drones patrolling the island.

Binoculars

None - the item is available from the beginning of the game.

Allows you to scout and identify targets and locations in the same way as when using a drone.

Provisions

None - the item is available from the beginning of the game.

This group includes items that can be activated during the game and that provide a short-term (10 to 30 minutes) bonus to specific stats.

More information about Provisions in "Rations & Supplies" chapter.

How to get consumables

The easiest way to get consumables is to buy them. - Consumables | Tom Clancys Ghost Recon Breakpoint - Equipment - Tom Clancys Ghost Recon Breakpoint Guide
The easiest way to get consumables is to buy them.

In Tom Clancy's Ghost Recon Breakpoint, you can get consumables in three ways:

  1. Craft them. Every consumable (and ration) can be crafted while camping - either in Erewhon or in the wild. All this is available via the Craft tab.
  2. Find them in the world. Some items can easily be found during exploration, especially inside hostile Outpost Camps located in the bases.
  3. Bought from Maria. Maria is a trader in Erewhon and apart from weapons, vehicles and cosmetic items, she also sells all consumables. Buying is the easiest way - you don't need to spend a large number of Skell credits.

Tips

You can craft consumables while you are in a bivouac. - Consumables | Tom Clancys Ghost Recon Breakpoint - Equipment - Tom Clancys Ghost Recon Breakpoint Guide
You can craft consumables while you are in a bivouac.

Below you can find a few tips on how to use consumables:

  1. When healing a character, it is worth thinking about which item you want to use. The syringe allows you to instantly heal, but the character carries a limited number of them. The bandage takes a few seconds to use. Use bandages when you are able to hide from enemy fire for a few seconds. As for syringes, use them when you need to heal during a firefight.
  2. Most explosives are able to defeat any hostile infantry with a single explosion, but the explosion will make a lot of noise, causing alarm and focusing enemy attention on you.
  3. Rocket launcher is a great tool to eliminate enemy helicopters. Instead of fighting infantry inside sitting a helicopter, simply shoot one rocket at the aircraft to destroy it - don't worry about the noise, your character is probably already detected.
  4. Mines and C4 charges are great for making traps - just set them in the path of infantry/enemy vehicles to instantly destroy even a few enemy units. Mines also work well to secure the position, e.g., when you are hiding on the roof of a building - just set a few of them on the stairs leading to your position.
  5. Gas Grenade used by the Assault class is excellent for stealth elimination - in most situations, it won't cause alarm and won't attract the enemies' attention. It also deals enough damage to kill every type of infantry.
  6. Binoculars are an interesting alternative for a drone. It gives you the same capabilities (except for scouting the area from above) and you don't run the risk of being detected by enemies when you use it because it doesn't make noise.
  7. Remember to replenish stocks of consumables before each mission or assault on an enemy base. You will be able to effectively eliminate enemy units. Buying up to a dozen items is a small expense that can be reduced by unlocking the right abilities.
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