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Titanfall Game Guide by gamepressure.com

Titanfall Game Guide

Table of Contents

Lagoon | Combat Titanfall Guide

Last update: 11 May 2016

A picturesque, large map, dominated by open spaces and middle-sized buildings, usually linked by ziplines for quick movement. On the ground level there are several tunnels dug in the mountains, which allow you to traverse through the map edgeways and avoid most of the opponents.

The building shown at the screenshot holds not only a capture point but also a flag - Lagoon - Maps - Titanfall - Game Guide and Walkthrough

The building shown at the screenshot holds not only a capture point but also a flag. You can quickly move from there to other parts of the map with a zipline mounted on its roof.

A building with a spacious hall and a capture point in the middle - Lagoon - Maps - Titanfall - Game Guide and Walkthrough

A building with a spacious hall and a capture point in the middle. There are ziplines coming from it - these lead to other buildings located closer to the edges of the map.

An unguarded beach - Lagoon - Maps - Titanfall - Game Guide and Walkthrough

An unguarded beach. There is a small hut on the left, where there is a capture point and a CTF flag inside.

On the left from the previously depicted point, there is a cliff, and up there, another hut - Lagoon - Maps - Titanfall - Game Guide and Walkthrough

On the left from the previously depicted point, there is a cliff, and up there, another hut. A zipline links it with the large building shown earlier (see: capture point A). A perfect position for a sniper.

Summer breeze, makes me feel fine... - Lagoon - Maps - Titanfall - Game Guide and Walkthrough
Summer breeze, makes me feel fine...

Lagoon map is a large one. All the major locations are interconnected with ziplines and the fighting occurs on both open spaces and indoors. The surrounding rocks allow you to hide yourself well in order to scout or snipe. Large spaces also make it possible for Titans to fight freely. There are not many narrow pathways, so dodging enemy rockets should not be a problem.

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