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Timberborn Guide by gamepressure.com

Timberborn Guide

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Timberborn: Factions - Folktails, Iron Teeth. Timberborn - guide, tips

On this page we give the difference between factions in the Timberborn game. We provide a list of unique buildings for the Folktails and Iron Teeth.

Last update: 02 September 2022

The Folktails and the Iron Teeth from Timberborn differ not only in the appearance of the beavers. Each faction has unique buildings that can make the gameplay look very different.

Folktails

The most important difference between Folktails and Iron Teeth is the way they reproduce. Folktails need housing to have their offspring. In order for a baby beaver to be born, there should be a free space in one of the houses. There are also several facilities for socializing, which will increase the fertility of your colony.

Below you will find all the unique buildings for Folktails - Timberborn: Factions - Folktails, Iron Teeth. - Basics - Timberborn Guide

Below you will find all the unique buildings for Folktails:

  1. Irrigation tower - provides permanent irrigation of the area;
  2. Scarecrow - a decoration for your colony;
  3. Beehive - a building that accelerates the growth of nearby plants;
  4. Small and large windmill - objects that generate power, depending on the speed of the wind;
  5. Underground warehouse - with a capacity of 4,000.

Iron Teeth

The Iron Teeth have a special type of building, a Breeding pod, where baby beavers are born. The process of developing a new beaver takes 5 days and requires 5 units of food and water.

The development cannot be accelerated, but the Breeding pod has a useful function to halt the process. This way you can stop the hatching process at the end of the beaver's development and then resume to create a new colony member immediately.

Residential buildings in this case have only one function - they add points to the overall satisfaction of the colony.

Below you will find a list of unique buildings for the Iron Teeth - Timberborn: Factions - Folktails, Iron Teeth. - Basics - Timberborn Guide

Below you will find a list of unique buildings for the Iron Teeth:

  1. Engine - a building that generates power when a log is burned; at most it can produce a power output of 400;
  2. Compact water wheel - can produce a maximum power of 40;
  3. Large water wheel - can produce a maximum power of 180, must be placed deep enough;
  4. Efficient mine - mines resources faster;
  5. Mechanical water pump - can pour water with more power, its maximum depth is 6 levels;
  6. Deep water pump - its maximum depth is 4 levels;
  7. Large metal platform.
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