The key goal of the Thief Simulator game is, of course, the theft itself. However, it is worth doing it in an appropriate way, so that nobody will notice your crime - in this way, apart from satisfaction, you will get a better score for the robbery, and thus a much higher number of experience points. What you have to do to get an S rating for theft? You will find out from this chapter.
You will get an S rating if you are not noticed by anybody during burglary, theft and finally your escape. The final grade is therefore influenced by the following factors:
- Detection by a passer-by. When a passer-by sees you at home, or when moving a large item (TV, picture, microwave oven, etc.), he or she will immediately call the police. This course of events will automatically downgrade the final grade to B.
- The passer-by notices a disturbing thing. As a disturbing thing a passer-by can understand a strangely parked car (e.g. in the middle of the road, near the house - generally speaking, behind a parking space), or a player moving in an unusual way, such as when stealing. Most of this type of action will not end with a police call, but it may downgrade the final score. Remember that running next to a passer-by will not arouse suspicion.
- Detection by a household member. If you are spotted by one of the household members while someone house is being plundered, they will immediately call the police and downgrade the final score to level B.
To sum things up, to score S for the theft in Thief Simulator, you just have to steal in such a way that you don't get caught by anyone. The whole process is described in detail in the chapter "How to steal in order not to be caught?".